June 24 ( Source )
Classes
Druid Guardian [ With kingdom restarts ] Mangle and car attack price increased by 10 %. Developers ’ note : vengeance Demon Hunter and Guardian Druid have fallen behind in wrong, particularly in single prey. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Demon Hunter Vengeance [ With kingdom restarts ] All damage and healing abilities increased by 3 %. [ With kingdom restarts ] Fracture and Shear damage increased by 20 %. [ With kingdom restarts ] Auto attack damage increased by 10 %. Developers ’ eminence : vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Warlock Affliction [ With kingdom restarts ] All ability damage increased by 5 %. Developers ’ note : We ’ re seeing affliction falling behind a moment in respective contentedness and feel a straight addition to their damage is warranted. Destruction [ With region restarts ] ( 4 ) Set Bonus : Blasphemy no longer grants Rain of Chaos. [ With kingdom restarts ] Chaos Bolt damage increased by 5 % in PvE fight. [ With region restarts ] Incinerate damage increased by 20 %. [ With region restarts ] Immolate damage increased by 20 %. [ With kingdom restarts ] Conflagrate damage increased by 10 % in PvE fight. Developers ’ note : In holy order to address Destruction ’ s excess soul shard coevals issues, we ’ ra removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and harness in their AOE end product. however, this will have some effect on Destruction ’ s single-target damage and to help counter the impact we ’ rhenium increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we ’ ll be monitoring feedback closely and will adjust in the future if needed. Dungeons and Raids
Sepulcher of the First Ones Halondrus Fixed an exit causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender ( Dreamweaver Soulbind ). The necrotic Wake Fixed an write out causing Destruction Warlock ’ s Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the cemetery. Player versus Player
Developers ’ note : We have been monitoring PvP balance over Season 3 and are making the surveil adjustments. We look ahead to continue to watch how the stay of the PvP temper progresses. Druid Balance ( 2 ) Set Bonus : Fixed an issue where Celestial Pillar would break players from stealth. Hunter [ With region restarts ] Craven Strategem ( Runecarving Power ) now reduces the cooldown of Feign Death by 5 seconds in PvP combat ( was 15 seconds ). Developers ’ eminence : The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, specially for classes whose primary wrong comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this. Mage [ With region restarts ] Flow of Time ( Conduit ) potency reduced by 50 % in PvP battle. [ With kingdom restarts ] Netherwind Armor ( PvP Talent ) now reduces the chance of suffering a critical hit by 10 % ( was 15 % ). Developers ’ note : Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall palpate of Mage gameplay intact. Monk Mistweaver [ With kingdom restarts ] Renewing Mist now heals for an extra 25 % in PvP battle ( was 10 % ). [ With kingdom restarts ] Enveloping Mist now heals for an extra 10 % in PvP battle. [ With region restarts ] Chrysalis ( PvP Talent ) now reduces the cooldown of Life Cocoon by 45 seconds ( was 30 seconds ). Developers ’ note : Mistweavers are continuing to have a unmanageable time responding to burst damage faithfully, as they regularly have to open their elementary school in ordain to catch up. Increasing healing over meter effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more faithfully. Paladin Retribution [ With kingdom restarts ] Templar ‘s Vindication ( Conduit ) now causes Templar ‘s Verdict to deal an extra 15 % damage ( was 30 % ) in PvP combat. [ With region restarts ] Shield of Vengeance damage reduced by 40 % in PvP combat. Absorption amount unaltered. Developers ’ note : vengeance Paladin burst damage has scaled higher than we ’ d like, outpacing survivability and counterattack. We are looking to address some of those bigger swing moments without affecting their overall toolkit. Priest Holy [ With region restarts ] Mana regeneration reduced by 65 % in PvP combat ( was 60 % ). [ With kingdom restarts ] Holy Word : chastise now incapacitates enemy players for 3 seconds ( was 4 seconds ). [ With kingdom restarts ] Censure ( Talent ) immediately causes Holy Word : chastise to stun foe players for 3 seconds ( was 4 seconds ). [ With kingdom restarts ] Ray of Hope ( PvP Talent ) cooldown is now 90 seconds ( was 60 seconds ). Developers ’ notice : Holy Priests have been outperforming other healers, and we are looking to reduce the office of normally picked talents and mana efficiency to better fit within other specification representation and performance. Shadow [ With kingdom restarts ] Shadow Word : Pain damage increased by 15 % in PvP fight. [ With kingdom restarts ] Vampiric Touch damage increased by 10 % in PvP combat. Developers ’ note : shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall operation. Rogue Outlaw [ With kingdom restarts ] Float Like a Butterfly ( PvP Talent ) now reduces the cooldown of Evasion and Feint by 0.5 seconds per jazz band point spend ( was 1 second ). Developers ’ note : The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw integral. Warlock [ With region restarts ] Dark Pact ( Talent ) now provides an absorb shield based on 300 % of health sacrificed in PvP battle ( was 250 % ). [ With kingdom restarts ] Essence Drain ( PvP Talent ) nowadays causes the target to deal 9 % less damage to the Warlock per smokestack. [ With region restarts ] Essence Drain ( PvP Talent ) now stacks up to 4 times ( was 5 ). [ With kingdom restarts ] Gateway Mastery ( PvP Talent ) nowadays reduces the meter between how much players can take your Demonic Gateway by 30 seconds ( was 15 seconds ). Affliction [ With kingdom restarts ] Soul Leech grants an absorb shield based on 12 % of damage distribute in PvP battle ( was 8 % ). Developers ’ note : In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator ’ s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a one school. With the combination of these changes, Affliction Warlocks ’ defensives have been lower than we ’ d like even after our stamen increase to their al-qaeda kit, so we are targeting to equip them with better survival tools in PvP. Warrior [ With region restarts ] The amount of Mastery granted by Conqueror ‘s Banner ( Necrolord Ability ) reduced by 33 % in PvP combat. Fury [ With kingdom restarts ] Crushing Blow ( Raging Blow from Reckless Abandon ( Talent ) ) now deals 20 % reduce damage in PvP combat. Developers ’ note : overall Fury damage has scaled higher than we ’ d like in Season 3 specially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
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