Tribal Wars 2 WiKi: Tips and Tricks for Game Walkthrough
TRIBAL WARS 2 – android game with unblock date 11/18/2014 from the party InnoGames. Game writing style : scheme. In the article, we summarized pumping tips from TOP players, developers ’ answers to gamers ’ questions, guides for beginners from the official web site, and our secrets for passing the game. Attention, the Wise Geek web site is constantly updated, visit us more frequently .
Tribal Wars 2: Beginner’s Guide
Resources. Resources are needed to build buildings and enroll troops. You get resources automatically from the mines ( lumbermill, mud prey, cast-iron mine ). Resources flow into the greenwich village even when you are not playing. The come of resources obtained depends on the degree of growth of mining buildings. It is important to improve the warehouse in time then vitamin a not to lose resources that do not fit. In the upper right corner of the screen you can see how many resources you presently have. The scale shows the level of fullness of the warehouse .
The count shows the measure of resources that are presently stored in the warehouse ( 1068 wood, 1106 mud, 1144 iron ). The maximal total of resources in stock in this example is approximately 1500, so the scale is active by about half .
Always try to use all resources on buildings or troops. If your city with an empty warehouse is attacked, then the enemy may lose pastime in your greenwich village .
Provisions. Buildings and troops besides need provisions. Unlike resources, provisions are not replenished over time, but are provided by the farm. The higher the farm level, the more provisions in the city .
The number indicates the count of residents that can be provided. so, for example, in this village you can recruit 127 Spearmen. The scale shows the proportion between the employed and the free population. In this subject, the population is much not used .
Crowns. In the upper correctly corner you can see the number of crowns available. You can purchase extra crowns by clicking on the “ + ” button .
Building. There are two ways to build a build up. In the first case, you must open the Town Hall and click on “ upgrade to level X ” for the build you want to improve .
If you already know which building you want to improve, you can merely click on the “ improve ” button in the circular menu of the construction .
To improve buildings, a certain amount of wood, cadaver and iron, equally well as a free population, are needed. The sum of resources depends on the build up you want to build. The higher the level to which you want to upgrade the build, the more resources you will need .
accessible but not built buildings you can see when looking at your village. besides, the “ + ” symbol will be visible. You can click on the construction web site to call up the circular menu .
The recruitment of troops. Troops can be recruited in the barracks. In order to build a barracks, you will need the 2nd level of the town dormitory. At inaugural you can alone recruit spearmen ; to recruit other warriors will need to improve the barracks. The Army Survey contains data on the requirements for the recruitment of soldiers, ampere well as characteristics of soldiers .
At level 1,2 and 3 of the Barracks, you can entirely recruit 5, 10, and 15 warriors at a time, respectively. This is done in order to prevent a situation in which newcomers will use all available resources for recruitment .
Why join a tribe? In Tribal Wars 2, you can play alone, but initially the crippled was created taking into account the fact that players will play in teams. The tribe will provide not entirely economic and military support for your villages from more develop players, but will besides help you better know the game with the serve of other members of the tribe. Tribes are a fundamental share of the crippled : you can get much more experience, deoxyadenosine monophosphate well as a greater chance of being in the top players. It is recommended to join the kin and not play alone. together with your chap tribesmen, you will be able to receive experience points, which can subsequently be used to receive respective bonuses .
Daily bonus. This feature allows you to receive a bonus every day when you enter the game. For entering the game for 4 days in a row you will receive 500 units of each resource, and on day 5 you will receive 2000 .
In the beginning, you will most need resources. The lumbermill produces wood, the mud prey produces clay, and the cast-iron mine produces iron. The more you upgrade buildings, the more resources will be produced. At the begin of the game in the new universe, it is recommended inaugural of all to improve the mining buildings by several levels. once you have secured the extraction of crude materials, you can begin the recruitment of troops. In the barracks, you can recruit spearmen .
Spearmen will provide protection against potential attacks by players who want to plunder your resources. Spearmen are not the best attack troops, but they can be used to attack little, assailable villages in order to gain resources. In addition to troops, there are besides early ways to protect the village and resources in the initial stages of the game. For example, studying technologies such as the attic, cellar or pit in the warehouse. The structure of the wall will besides help ( the 3rd level of the Town Hall is required ) .
The higher the level of the wall, the stronger the protection of your city. This means that your enemies will suffer heavy losses when attacking villages with a high degree of wall. With excess resources, the construction of the Market will be a good way out ( the 6th charge of the Town Hall is required ). The market displays the offers of neighbors, and there you can exchange resources you do not need. You can besides create your own offers in the Market. A good move would be to look around on the ground and find an alliance that you would like to join. Fighting and defending is constantly comfortable in a group .
If you started playing in a global that was discovered some time ago, it is recommended that you change your scheme a act. Of path, good resource production will still remain an authoritative expression for the rapid development of the city. however, you will need to take care of the refutation of the greenwich village vitamin a soon as possible. To do this, it is best to build a wall, explore the technology of the Warehouse, and recruit a number of soldiers. Talking with attacking players frequently besides helps .
Using warriors to plunder other villages is a good tactic. The result resources will greatly help you in the development of the village. And now about the independent difference between the late start from the common. Do not focus besides much on the production of the first lord. The quick conquest of the second village seems a coherent measure, but if you can not protect your villages, then all efforts will be in bootless .
If you focus only on the lord, you will become an comfortable target, particularly for large players who like to conquer villages in which noblemen can already be created. If attacks begin on the village, then frequently you will not have time to rectify the position. One of the methods of behavior at a late get down is the use of defensive tactics. This means that you will need to recruit a bombastic number of Spearmen and Swordsmen. If you have a batch of troops, then you will become a “ dear target ” for other players, and they will prefer to conquer a less protected village .
When attacking large players, morality will besides help you : players can lose up to 75 % of the office of their army. The protective phase may take some clock time, which, however, will pay off in full, since you can continue to use the defensive forces in the game. When you have enough troops on the defensive – for exemplar, 1,200 Spearmen and 1,200 Swordsmen – you can begin preparations for the product of a lord .
Attack of other villages
It is very significant to constantly get resources, particularly at the begin of the crippled. An effective way to obtain resources is to plunder the villages of barbarians located near your greenwich village .
In club to attack the greenwich village, you need to open the map, snap on the village you want to attack, and select “ mail military personnel ”. You will see a window like this :
At the top is data about the village, where the troops begin their travel, and the ultimate goal of the attack. If you are in a tribe, then you may see extra bonuses. Below you can see some very significant parameters that must be considered when sending attacks. numerical designations :
- The strength of the troops. The strength of the troops who will fight in the attacked village. This value is influenced by morality, the commander in chief, as well as whether the attacked village is located in the province where your troops have faith.
- Travel time. The time required by the troops in order to achieve the goal.
- Arrival time. The time at which troops arrive in the target village.
- Mining. The amount of resources that a warrior will be able to carry after a successful attack. The more troops you send to the attack, the more resources you can steal from the victim.
- Discipline. The value indicates a possible deviation from the original time of arrival in the attacked village.
- Attack tab. If you want to send an army to attack, you need to select this tab.
- Reinforcement. If you want to send reinforcements, select this tab.
- Save as template. You can save the number of troops sent as a template and use it for further attacks or reinforcements.
- Send attack or reinforcement (depends on the selected tab). Your army will begin its journey to the chosen village in order to start a battle, or stand in the village as reinforcements.
- Choose a weapon from your Statue. Your paladin set off with your chosen weapon.
You can create an outright act of templates. For case, you can save a template for a small group of troops to rob villages, or create a template for a knock-down attack army. The template can besides be used to well recruit selected troops. You can add troops to the template that are presently not available for recruitment. For this, the template must be created through the Area. It ’ south best to create a template for the army you want in the city and use it for a verboka .
Tribal Wars 2: Buildings
Buildings are a key part of success in Tribal Wars 2. besides, they best reflect the musician ’ s tied of development. Each building has a certain number of points, and the sum of the village points is displayed on the map. With the serve of buildings, you can unlock new types of troops and extra research. The development of your greenwich village depends on the level of the Town Hall, so consider this when planning your construction scheme .
Construction conditions. The construction of buildings is associated with 5 things :
- Tree (resources);
- Clay (resources);
- Iron (resources);
- Town Hall.
An exercise of the prerequisite of a higher charge of the Town Hall : The Town Hall is associated with many other buildings, as the Town Hall level determines which buildings are available for construction. In the case below, the requirements of the Town Hall for the construction of the Wall have been met ( construction of the Wall is possible ). The market is inaccessible for structure, because the tied of the Town Hall is below the 6th. In club to be able to build a market, you must first upgrade the Town Hall to level 6 .
Tribal Wars 2: Troops
Special abilities and requirements:
- Swordsman. Level 3 Barracks;
- Hatchet. Level 5 Barracks;
- Archer. Level 9 Barracks;
- Light cavalryman. Level 11 Barracks;
- Horse archer. Level 13 Barracks;
- Heavy cavalryman. Level 21 Barracks;
- Ram. Can destroy an adversary’s wall. Level 15 Barracks;
- Catapult. Can destroy enemy buildings. Level 17 Barracks;
- Berserk. Berserk gets + 100% strength if the enemy army exceeds yours in quantity. Requirement: Level 1 Hall of Orders – Templar Order;
- Trebuchet. Trebuchet destroys siege weapons when used in defense. Requirement: Level 1 Order Hall – Teutonic Order;
- Nobleman. Decreases Confidence in enemy villages by 20-35. Requirement: Level 1 Academy, coins (Number depends on already recruited nobles);
- Paladin. Uses items that give certain bonuses in battle. Requirement: Statue Level 1.
Defensive troops. These admit :
- Spearman. The spearman is the first warrior available. Used for defense against cavalry, as well as for robbery in the initial stages of the game.
- Swordsman. A very slow warrior, well suited to defend against infantry.
- Archer. A very effective defensive warrior. His arrows pierce even the most powerful armor.
- Heavy cavalryman. Elite warrior, armed with the most advanced weapons. These warriors use special forging weapons, as well as thick armor.
Offensive troops. These include :
- Hatchet. Strong offensive warrior. He compensates for all the flaws in the armor with fearlessness on the battlefield.
- Light cavalryman. A good warrior to attack. The speed of a light cavalryman can be used to carry out quick attacks.
- Horse archer. It has a force that undoubtedly needs to be reckoned with. This warrior is especially good at attacking archers.
- Ram. The rams support your attacking forces and destroy the walls of the enemy village.
- Catapult. Catapults are military vehicles that can hit enemy buildings from a long distance.
Special troops. These include :
- Paladin. A paladin defends your village and can also lead your army during an attack. Each player can have only one Paladin. Paladins can be equipped with various items that will provide bonuses.
- Nobleman. A nobleman reduces the trust of the population of the attacked village. If the confidence of the village becomes equal to 0 or less, then the village is considered conquered. If you send a nobleman to attack alone, then he will most likely die due to the basic importance of protecting the village. That is why it is important to send the nobleman along with other troops.
- Berserk. A powerful advanced warrior who manifests himself in major battles. He fights twice as much if the attacking army is inferior in size to the enemy’s defense.
- Trebuchet. Trebuchet is used to destroy enemy siege weapons before they attack your village. Keep in mind that sending Trebuchet to reinforcements is not a good idea, as their movement speed is very low.
Tribal Wars 2: Map
Basic information. A map is a graphic display of all objects in the bet on global. The map is the main navigation instrument in the game. The bet on features two cards. You can see a regular map by zooming out the visualize. After that, you can familiarize yourself with the objects surrounding your village. You can use the keyboard arrows to move, or the sneak push button ( equitable hold down the left field button and drag the map in the focus you need ) .
When you hover over the greenwich village, the main information about it will appear on the screen. When you click the exit shiner button, a series of possible actions related to this village will appear, such as entering troops or operations with resources. Using the “ world map ” serve, you can go to any village by its coordinates. Just chink on the “ universe map ” release and in the window that appears, enter the coordinates of the village you want to go to. You can save up to 10 favorite villages in the search box. This means you can easily access frequently used goals .
Provinces. Each kingdom consists of numerous provinces. Their claim number and size differ in every world. The boundaries of the provinces are indicated by little stones that line astir in a clean line :
Remember that if you attack a state that does not have a church, the morale of fire will be reduced by 50 %. Always check morale in the attack menu .
Each state has a alleged “ landmark build up ”, by clicking on which, you can find out the denounce of the state. here are some examples of landmark buildings :
Types of villages:
Tribal Wars 2: Battle System
Area – limit on the number of attacks. The squarely is the confluence place of your troops. This is where you can coordinate all your attacks and reinforcements. The numeral of attacks that you can simultaneously send from one greenwich village is limited. Troops sent as reinforcements do not count towards this limit. If the total of attacks reaches the specify ( 50 attacks ), then you have to wait until one of your armies returns to the village. You can see the results of the battle in the reports that come to the players after each battle .
Sending an army. once you have recruited respective warriors, you can send them to attack. Just go to the map and click on the village you want to attack. then blue-ribbon “ Send troop. ” Select the fire yellow journalism, then select the troops you want to send, and ultimately click on the assail clitoris. It is important not to forget that every village has a certain charge of protection, and besides that troops can be in the village. Each type of troops has its advantages and disadvantages, then some soldiers are more desirable for attack, and some for refutation .
Movement of troops (available only in new worlds). In new worlds, you will see an extra tab key in the attack window : Troop Movement .
If you select this yellow journalism, you can permanently move troops from one village to another. After that, the troops will advance to the greenwich village of your choice and remain there as the independent army. You will be able to control these troops from the fresh village after they move. This feature provides an extra advantage in the conflict strategy, since you can move troops from villages that are condom to villages that are on the fight presence. The function has some limitations :
- You can only move troops to your villages.
- The value of trust in the villages should be 100.
- You can only move the number of troops that “fit” into the new village by the amount of free provisions.
- The tribal skill “Cohesion” will not be used in relocated troops. However, Tactics can double the speed of movement of troops.
- The movement of the Paladin takes 6 hours, regardless of the distance between the villages and the speed of movement of other troops that move with the Paladin.
- You can cancel the movement of troops when the loyalty in the outgoing village is less than 100.
Templates. Tired of entering the total of troops each time to send an attack ? Use Templates. A template can be created in the Squares menu. For each template, you can select the name, picture, number and type of troops. After creating the template, you can use it in all your villages. Templates can be used for attacks, reinforcements, and besides for recruiting troops. In the shell of recruitment, the count of troops that you indicated in the template will be recruited in the Barracks .
Using templates is easy, but you need to know all the details .
Digital designations :
- Icon template. The icon you selected for the template. If your army is on the way, then you can see this icon on the map.
- The name of the template. The name of your template.
- Warlords. The warlords you have chosen to help your army. In this example, all warlords are selected. Remember: the template will work even if you don’t have enough warlords. Warlords are used only when their ability is used in battle.
- Available templates. This number indicates how many armies are currently available for the template. In this example, the template consists of 100 spearmen, while the city has 3908. Thus, 39 templates are available for use.
- Incomplete template. This progress bar displays the current level of unfinished templates. In this case, the 40th pattern is not completed. To complete it requires another 92 spearmen.
- Disabling the template. With this button you can disable the template in the selected village. In this case, you can use the template in other villages.
- Automatic recruitment. When the button is pressed, the troops necessary to complete the template are recruited. In this example, 92 spearmen will be recruited. Pressing the button again will recruit another 100 spearmen.
For better coordination of attacks in the tribe, it is recommended to use the lapp templates with clear names and the lapp number of troops .
Protection. If your village is constantly being attacked, it means that the attacker wants to get your resources, or to capture your village. If there is no lord among the assaultive forces, then most likely the musician is just robbing your greenwich village. If there are several ways to protect the village :
- Request help from your tribe;
- Do not keep a large amount of resources in stock; spend resources on an as-you-go basis;
- Learn security technology at the Warehouse.
besides, the function of troops suitable for the defensive structure of the city will be a full defense. A review of the troops is available in the article “ troops ”. At the begin of the game, to protect the city, the Paladin is well suited. Defending the city will be evening better if other players send their Paladins to you as reinforcements. Do not forget to build a hospital. If you lose troops during the defense of the city, then some troops can be restored and reused. Troops located in the Hospital do not participate in the battle .
Reinforcement. sometimes your tribe will need your aid. You can send resources to another player ’ sulfur village, but you can besides send your troops to help the actor maintain. To do this, suction stop on the village where you want to send reinforcements, select “ Send troop ”, and select the “ reinforcements ” check. Select the troops to send and click on the “ Reinforcement ” clitoris .
At the 2nd degree of the Statue, you will be able to explore the “ hike footprint ”. then, when sending the Paladin together with the united states army, the focal ratio of movement of all troops will be equal to the accelerate of drift of the Paladin. besides, you can send a tactical commander who will act as a Paladin. When attacking your reinforcements, you will receive a report indicating the troops that you lost. In this case, you will not see the nickname of the attacker, ampere well as the act of attacking troops .
You can withdraw your reinforcements at any clock time. This can be done in the troop review window. besides, not all troops can be recalled, but entirely some of them. If you try to attack your own troops, you will receive a warn ( for example, your troops may be in reinforcements in the greenwich village you want to attack ). In the tooltip, you can see how many troops are in the selected greenwich village, and you can besides recall them home .
Speed and discipline. You can see the travel rapidly of the troops in the troops overview window. When sending diverse battle units, the entire united states army will move at the speed of the slowest fight unit. The reelect time may vary if all of your slowest military personnel die during the battle. An exception to this predominate is a champion with the learn Walking Step engineering. When sending a Paladin with an united states army, it will move at the speed of the Paladin .
Your troops are always sent directly to the address village, i.e. they do not go around other villages, rivers and mountains. When your army grows larger and consists of versatile troops, such as cavalry and siege weapons, the discipline of the united states army decreases. This means that a rebuff diversion from the planned arrival time ( by a few seconds ) will be applied. discipline can be improved by studying engineering in the Barracks .
Wall. The wall greatly increases the defenses of the village. This applies to general refutation, and troops in defense. The wall will protect your village well from looting, specially in the early stages of the game. subsequently, the wall will become a good support for the champion forces .
General protection. Each village has a common defense. This means that the village is defending itself flush if there are no troops in it. With little attacks, such as 1 or 2 spearmen, the village will be able to defend itself, and the attacking troops will die. overall defense mechanism can be enhanced by upgrading the Wall .
Bonus to protection. The defense bonus applies to all troops defending your greenwich village, including reinforcements. At the degree of Wall 20, a 100 % bonus will be applied, which means that the refutation measure of your city will be doubled .
Provinces and Churches
A chapel / church is the center of religion for your villages located in the like province. Without a church, troops in the province will be 50 % weaker. Each of your villages must be located in a province in which there is at least one Church. When sending reinforcements, the faith of the greenwich village to which the troops were sent will be applied to your troops .
There is a chapel service in your first greenwich village. A chapel service is a extra kind of church : each player can have only one chapel service, and it can not be destroyed by catapults. The chapel service has the same influence as the first level church. If your first village is conquered, you can build a chapel in any early greenwich village .
At the begin of the plot, you should focus on villages in the same province. When attacking players in early provinces, the attack power of your troops will be 50 % lower. Reducing attack might helps a lot when attacking big players from other provinces, but at the same clock complicates the seduction of villages in early provinces for you. If you still conquered a village in another state, then try to build a church there a soon as possible .
other facts :
- The church occupies a lot of people, so you should not build it in every village. The higher the level of the church, the higher the strength of your province in attack and defense.
- The church collapses during the conquest of the village.
- The level of protection of the church is higher than that of other buildings. Thus, it is well protected from catapult attacks.
It may happen that one player or one tribe owns all the villages in the state. In this case, try to destroy all the churches before you begin the conquest .
With the help of spies you can get important information about the villages of your adversary. In order to carry out espionage, you need a tavern and at least one spy. After that, you can send one or more spies for reconnaissance. There are 3 types of intelligence :
- Building Intelligence: Spies will receive information on the levels of buildings in the village.
- Intelligence troops: spies will receive information about the troops located in the village. Also, there is little chance to find out how many troops from the village are currently located in other villages, or are moving.
- Diversion: Available only when using the Thieves Guild as an Order. Spies will try to destroy one level of a random building in the village. The chapel and the hospital cannot be destroyed by spies.
note that you need to send at least 3 scouts for Diversion. At the like clock time, at least 3 spies will surely die careless of the result of the sabotage ( victory / defeat ). The speed of the scouts differs depending on the deputation : with sabotage they will move 4 times slower than with reconnaissance .
diversion is a good way to destroy well-defended villages, because you can destroy a farm, church, or rampart without using troops. Of course, villages with the Thieves Guild will come in handy .
If you upgrade the Tavern to level 14, or unlock the Militia sketch for crowns, you will have the opportunity to use the people ’ mho militia to defend against enemy sabotage. Enemy sabotage will fail more much than in villages that do not have this research. The enemy will not know about the spies until they go to his village. There is besides a probability that the foe will not know about espionage at all .
The merely way to protect your greenwich village from espionage is to have your own spies. Spies can detect and defeat your enemy ’ second spies. If espionage is successful ( green icon in the report ), then the end report will be automatically published for your tribe : each tribal member will be able to see the report card in the greenwich village data window. But remember : some spies can die while defending themselves from enemy spies. You will not always receive a composition about this, thus check your spies regularly .
You can besides counteract enemy spies. This is an easier way than destroying all the spies. In order to counteract spies, you must have at least one spy of your own in the village. There are 4 types of measures :
- Disguise: You can set a fake building level that enemy spies tell your enemy. For example, you can set the level to 0 for the church.
- Change weapons: Choose 2 types of troops that will change weapons. This way you can, for example, hide the Nobleman.
- Scarecrows: Install an unreal amount of troops to make your army appear larger.
- Exchange: This countermeasure forces a scout who was unable to obtain information about your village to give you information about his own village.
In order for the countermeasures to work, you need to have at least one scout in the village. besides, the opportunity that the countermeasure will be activated during espionage is not great. Example spy report for troops :
Paladins can be recruited through the Statue. If you want, you can rename your Paladin. If the Paladin dies, then it can be recruited through the Statue again. The champion will help with robberies at the beginning of the game. It will reduce losses and will besides be able to transfer many resources. The champion is besides effective at defense. It is most effective when your allies send reinforcements along with the Paladin .
The champion is important in the late stages of the game, as it increases the travel rapidly of movement for your reinforcements. When you study the “ walk step ”, each warrior in your army sent along with the Paladin will move at his amphetamine. once you have built respective Statues, you can transfer the Paladin from one greenwich village to another. A champion can be armed with especial weapons that will affect the strength of one of the troops during an attack or defensive structure .
The attack exponent of the troop increases only if the Paladin accompanies the united states army during the attack ( and is armed with the necessary detail ). Defense potency increases if the Paladin is in the assail city and is equipped with the necessary detail. several Paladins with the lapp weapon do not increase defense exponent respective times. however, Paladins with different weapons can increase the lastingness of different types of troops .
If the champion is located in a greenwich village with the fifth level of the Statue, you will receive a faithful champion who will help with the attack of the newfangled provinces : when he accompanies the attacking troops, they will fight with 100 % faith despite the fact that you will not have a chapel service / church service in the province .
Battle modifiers Strength is not the entirely factor affecting the result of a battle. There are other factors that can change the course of the conflict. These factors apply to both attacks and reinforcements. An case of calculating an attack modifier ( all values are calculated as a share ). Attack modifier = 100 * ( ( faith / 100 ) * ( moral / 100 ) * ( 100 + luck ) / 100 ) + commander ( 10 or 0 ) + weapon skill ( 0 – 10 for degree 5 ) .
The concluding attack modifier can be seen in the combat report. When you hover over a respect, you get the percentage. In this case, the calculation will be as follows : 100 * ( 1 * 0.5 * 1.04 ) + 10 + 10 = 72. The smallest attack modifier is 11 %, the maximal is 147 % .
model of calculating a protection modifier ( all values are calculated as a share ). Protection modifier : 100 * ( faith / 100 ) * ( 100 + ( 5 * wall charge ) / 100 ) * ( ( 100 + night bonus ) / 100 ). The smallest protective covering changer is 50 %, the maximum is 440 % .
Vera. Faith depends on whether there is a Chapel or a church in your greenwich village .
Morality. Morality gives protection to beginners and players with few villages. Morale is calculated based on the issue of points of the attacker and the defender. The normal esprit de corps value is 100 %, but if you attack with players with fewer points, the esprit de corps will be reduced. This means that if you are attacked by a musician with a morale of 45 %, then his troops will fight alone at 45 % of their common force. time is besides one of the factors in calculating morality. If a musician with a belittled count of points began to play for a long time, then the morale will gradually grow until it reaches 50 %. Morality affects the strength of troops, which can be seen in the attack window .
Luck. Luck is a wholly random element in every conflict. The success of each musician varies from -15 % to + 15 % ( from the attacker ). If, when attacking a player, your luck is + 15 %, then this means that your troops will fight 15 % stronger. In the approach report card you can see the total bonus in the assail. When you hover over luck, you get individual percentages. To calculate this modifier, you need to add ( in shell of success ) or subtract ( in case of failure ) this value from 100 % to get the final number .
For experienced players : Values count as multiply. 100 % means that the multiplier will be adequate to 1.0. full fortune and failure is an exception to the rule. Luck is considered based on the dispute with the “ normal ” prize of luck ( 100 % ). In this case, the calculation will be like this : 1.0 * 1.0 * 0.98 * 1.0 = 0.98 .
Battle points. You get battle points after each struggle. They show how successfully you fight as an attacker ( BO for the approach ) and a defender ( BO for the defense ). The count of points you receive depends on whether you were on the fire or on the defensive. You will receive 1 BO in any subject ( during attack / defense ) .
You can compare the number of BOs with you and another musician in the ranking. The rate has 3 column : BO in attack, BO in defense, and the sum number of BOs .
Night bonus. If the night bonus is activated in the world, then it normally lasts from 0:00 to 6:00. however, world settings may vary. With an active night bonus, the defender receives a 100 % bonus. The bonus does not affect spies, adenine well as attacks of barbarian villages. If during the attack the bonus was active agent, then this will be displayed in the report. The night bonus is never used on international servers. besides, the night bonus is not active on russian servers, due to the many time zones .
Grandmaster. When sending a Grandmaster with your army, it will fight 10 % stronger. Therefore, the measure 1.1 will be used to calculate the conflict modifier. If you do not send the Grandmaster, then the rate will be 1 .
Catapults and Ram. Catapults can destroy your enemy ’ randomness greenwich village. When attacking with catapults, you can choose the buildings that you want to destroy. Please note that each construct has its own security component. versatile research and technologies besides enhance the security factor. The Academy, the Hall of Orders and the Church have a greater gene than other buildings. These buildings can merely be destroyed up to level 1 : Town Hall, Farm, Warehouse, Chapel. The hospital can not be attacked with catapults .
A ram is used to destroy the foe wall. Ram attack twice. First, the rams attack before the get down of the battle and reduce the defense mechanism of the city with a successful attack. The second assail is made at the end of the conflict, while the rams who survived the inaugural struggle attack the wall. If your tribe uses the Iron Wall skill, then the wall can not be destroyed below the degree corresponding to the skill charge .
Barbarian villages. You can well find abandoned villages because they are called “ barbarian Villages. ” There is no difference between ordinary villages owned by other players and savage villages. morality when attacking a savage greenwich village is constantly 100 %. You can take over the savage village good like any other. Despite the fact that the villages of the barbarians do not have an owner, they are silent gradually growing. When a musician deletes his account, after a while all his villages turn into peasant villages. sometimes in the villages there are troops that used to belong to the player .
Warlords can greatly help you during hostilities. If military leaders are available to you, then you can appoint them to the army. Warlords can be acquired or obtained for completing missions ( quests and missions in the resource deposit ). When you cancel the team in which the Warlords were, you do not get them back, so carefully plan each regulate ! If you appointed a military leader in the template, then he will mechanically join the united states army, if available. If the commander is not available, then the united states army will hush go on the attack, but without it .
A confirmation window will appear if you try to cancel a team that uses warlords. In the window you will receive information that you will lose military leaders if you cancel the command .
Types of military leaders:
- Grandmaster. The grandmaster is the perfect leader for your army. With the help of his vast experience, he will be able to increase the attack forces of the soldiers he accompanies, and therefore your chance of victory. Increases attack power of troops by 10%.
- The great robber. The great robber and his faithful mules accompany your army and help to transfer the prey from the battle to your village. Increases maximum loot of the attacking army by 50%.
- Medic. A medic accompanies your army in order to save as many soldiers as possible. After the battle, the medic searches for warriors on the battlefield with minor injuries that he heals, resulting in an increase in the strength of your army. Reduces wounded by 10%
- Cheater. A fraudster is an insidious warlord who can misinform your enemy. The enemy will think that there is a Nobleman in your army. Reduces the speed of the troops to the speed of the Nobleman.
- The huntsman. Under cover of the shade of trees and night darkness, the Huntsman leads your army to the enemy village and spies on the enemy army. The attack will be carried out only if the advantage is on your side. An attacking army fights only if it wins. Otherwise, the troops simply return home.
- Tactician. Armed with knowledge and wisdom instead of a shield and a sword, the tactician explores the area and leads your reinforcements only along proven and fast paths. Increases reinforcement speed to light cavalry. Cannot stack with Paladin effect. Marsh Throw.
Conquest of villages
Capture the village. To capture a greenwich village, you first need a lord. With a successful attack on the greenwich village, the Nobleman reduces the assurance of the villagers. initially, the trust is 100, but with each attack of the Nobleman it decreases by 20-35 units, even if you attack with two or more Nobles at a time. To capture a village, you must reduce the entrust of the greenwich village population to a value below 0. normally, this requires 4-5 attacks, but in rare cases 3 is adequate .
If you send one Nobleman without any defend, then he will most likely be destroyed by the basis department of defense of the village. That is why it is authoritative to send other troops along with the lord. equally soon as the Nobleman reduces his confidence to -1 ( or lower ), he becomes the ruler of the village in your submission, and can no longer be used for attacks. The troops, sent together in the Nobleman, who captured the village, remain in it as reinforcements .
Recruitment of a Nobleman. For recruiting a lord, the Academy is first and first necessary. To create an Academy, you need level 20 of the Town Hall. You besides need a sufficient amount of resources and distance on the farm. The number of nobles you can recruit depends on the number of your coins. Coins are stored at the Academy. If you lose the Nobleman or the greenwich village, then you will get the coins back, because they are stored globally on your report. The more villages you have under your command, the more coins you will need to recruit a new Nobleman .
In the late stages of the game, it is useful to have the Thieves Guild in the villages where you mint coins, as the Guild reduces the cost of minting coins .
Confidence. The reliance of the village population shows how uncoerced the villagers are to overthrow their rule. Typically, believe is 100, in which subject it is not displayed in reports. once you launch an assail with a Nobleman, confidence will decrease by 20-35. typically, assurance is restored at a accelerate of 1 unit per hour, but it depends on the rush of the earth. For model, at a accelerate of worldly concern 2, confidence will be restored at a amphetamine of 2 per hour. american samoa soon as trust falls to 0, the village will be won, and believe in the newly rule will increase to 25 .
Capture your villages with another player. Losing the greenwich village is surely unpleasant, but this is not a reason to leave the game. You will receive a greenwich village at the edge of the map and will be surrounded by other players who have fair started play or besides lost all their villages. Ask your tribe for aid with resources and troops to recover arsenic promptly as possible .
Tribal Wars 2: Tribe
How to find a tribe? It is recommended that you find the kin you would like to join adenine soon as possible if you are just starting the game. Although each player has the opportunity to create their own tribe, it is recommended to use this option only if you already have feel in the game. To join the tribe, you can either wait for the invitation, or apply for membership yourself. In decree to see the list of tribes, you must open the Tribes window in the chief menu .
More much than not, tribes indicate whether they are recruiting players or not. besides in the description is normally indicated the leader of the tribe and the player engaged in recruiting. You must write to this player, asking to send an invitation to join the tribe. many tribes are asked to explain why you want to join their ranks. Your application will only be visible to members of the tribe with the appropriate rights .
Do not be disappointed if you are not accepted into the tribe – in this case, equitable try to apply to any other tribe. At the beginning of the game, instability of the kin is particularly often note – many tribes fall apart after a while, and members of the tribe move to early tribes .
Forum tribe. In this window you can use the kin forum. On the forum you can discuss the tactics of the kin, plans for attacks, vitamin a good as precisely talk and get to know your fellow tribesmen. Members of the kin with sufficient rights have privileges to edit the forum, total and remove topics. only forum moderators and the laminitis can edit sections of the forum ( on the top panel ). You can select and copy the text of their forum string, and then paste it into another forum thread, or send it to the actor in a message .
Leaving the tribe. If you don ’ metric ton like the tribe, you can constantly leave : just click on “ leave the tribe ”. This button can be found by opening the tribe visibility window. Before leaving, the founder of the tribe must transfer the rights to person else, otherwise the exit from the kin will be impossible. besides, you can dissolve a tribe if you are its only extremity .
In the kin profile, you can get basic data about the tribe. If you are not a extremity of the tribe, you can see the play along information :
The yellow journalism located above admit you to switch between the profile of the tribe and the list of participants. The block in the center displays the tribal icon and other information, such as the phone number of participants, fink, entire points, etc. If you are thinking about joining a tribe, there are extra aspects that will help you make a decision : The line “ type of kin ” displays how you can join a tribe .
If anyone can join the kin, then you will see the “ connect ” button. however, do not forget about the minimum count of points for entrance – if you have fewer points than necessity, then you can not enter. “ By application only ” means that you can enter by writing a statement to the head of the tribe. They can accept or reject your application .
last, “ closed ” means that the kin does not accept new members. The description of the tribe besides provides information on the achievements of the tribe, but only on those that the leader of the tribe chose to display. When you click on “ more information ” an extra window will appear where you can get extra data about the points and fight points of the kin :
For tribal members, the tribe ’ sulfur profile looks a little different :
There, besides all the information, you can get access to tribal diplomacy and to the forum, statesmanship and tribal skills. In the profile you can besides see an overview of the events of the tribe, american samoa well as leave the tribe if necessary. In the tribal events section, you can see which players of your kin gained / lost villages, vitamin a well as directly open the information window for these villages. besides, there is a setting pill that you can see if you have the necessity rights .
Members and rights in the tribe
This is the denounce of the tribe. You can sort it by any of the column ( for model, by village, honor, or even by activity ). In this tab key, you can besides see if person from your kin is being attacked. The tribe has the keep up rights :
- Administration of diplomacy. Allows you to edit diplomacy with other tribes.
- Forum moderation. Allows a player to moderate a tribe forum.
- Moderation of members of the tribe. Allows a player to control the membership of other players in a tribe. Be careful when giving such a right, because the player will have the opportunity to exclude all members of the tribe.
- Moderation tribal profile. Right allows you to change the profile of the tribe.
- Recruitment of players. Allows the player to send invitations to join the tribe, as well as accept and reject applications for joining.
- Tribe settings. Allows the player to change tribe settings.
- Administration of skills. Allows you to administer Tribal Skills.
never give a complete list of rights to a musician if you do not in full trust him. The actor will have the opportunity to disband the tribe, and if this happens, then it will be impossible to cancel the action. You will have to create a tribe from scrape. You can transfer the rights of the fall through of the tribe to any player from the tribe at any time. Note that this action can no long be undone .
Tribal Wars 2: Tribal Skills
Tribal skills. This feature will allow your Tribe to donate resources and / or crowns to a common level of know. once your tribe has accumulated adequate experience points for a new level, you will receive a skill distributor point that can be used in the tribal skill village. The skills that the leader of your tribe will choose will apply to all members of the tribe ! You can find tribal skills in the tribe window, the check farthest to the right field :
The issue in the upper left corner indicates the flat of your tribe. On the right side you can see the phone number of skill points that the tribal leader can spend. Between these tabs is an indicator that shows when the following tied will be reached. You will besides see a donate button next to the index. Below the indicator are all the skills that your tribe can get. If you click on one of the skill icons, you will receive extra information about them .
Gaining experience. First of all, you must earn experience points for your tribe. You can do this by donating resources or crowns .
When a kin donates resources, the tribe will receive 1 experience point for every 100 units of resources. Players will be able to give away the extra resources that they received, for model, during the looting of barbarian villages, for the development of the tribe. Players can besides donate crowns, and then the tribe will receive a larger bonus. once enough resources have been donated to reach the following tied, the tribe will receive a skill point. Skill points are used in levels, and at each level there are several bonuses to choose from .
The leader of the tribe, or a trust member of the tribe with the appropriate rights, can manage skill points. Skills give a bonus to all members of the tribe for all villages, troops or buildings, depending on the type of bonus. If a tribal leader at some sharpen decides to change the distribution of skill points, this can be done by sacrificing the last skill level. If you select this option, it will additionally need to be confirmed, so incidentally redistributing all the skills will not work. To simplify the contribution serve for boastfully accounts, there is a bulk contribution sport :
here you can choose a percentage of the resources that you want to donate, and you can change the percentage for each person village .
Getting honor points. For donating resources to your tribe, you will receive honor points. They are based on each thousand experience points that a player created by donating resources or crowns to a tribe. Donation ratings can besides be checked at the bottom of the tribal skills page .
besides, here you can see how many points each tribe donated this and last workweek .
Getting skill points. When your tribe has gained adequate have, it reaches a newly degree. Each level gives you one skill point that you can spend in the skill tree. You can see the current flush of your kin at the bottom of the chief menu :
Skill tree. The founder of the tribe and its members with the right to “ Skill Management ” can spend skill points. however, this must be done wisely – redistributing skill points is very expensive ! Skill points can be used in the skill tree. The skill corner has three levels, the higher levels will be unlock when the tribe has already spent 20 or 40 skill points in the lower levels .
If you and your tribe are nobelium long satisfied with the skills of the tribe, the tribal drawing card or member of the kin, with the allow rights, can redistribute them. Remember that each redistribution is worth the last skill compass point gained .
therefore, the beginning thing you will need to do when you click the redistribute skills button is to confirm that you know what you are doing and understand what price the tribe will pay for it. After that, you will see a skill tree without spend skill points that can be reused, minus those that you spent on the redistribution operation. When you finish redistributing skill points, precisely chink on the “ Save ” button. only when the skill points disappear and the new distribution of the skill points of your tribe is saved .
Tribe Skills (Level 1)
The hospital. If the leader of your tribe opens this bonus, you will receive more beds in the hospital :
Add. beds will be added to the hospital beds at the current flush. When this skill is at level 10, you can have an extra 1000 beds .
Carts. The “ cart ” skill will help when you attack enemies or peasant villages in order to obtain resources. Add. loot will be displayed in the attack window .
Add. a line in the report will inform about the bonus when loot :
This bonus will help not entirely when loot, but besides when completing tasks from a resource deposit :
Strength – in quantity. Think 20 members is not adequate for your tribe ? then this skill is the solution to your problem. When using this skill, soap. the act of participants will be increased .
If your tribe has more than 20 members, and you decide to redistribute the skill points, you will first have to learn this skill, and then choose the remaining skills .
Trails for a raid. This skill will help all members of the tribe to accelerate their troops in attacks on the villages of farmers. Acceleration will be displayed in the attack windowpane :
This skill is combined with the Great Robber. If the tribe reaches level 10 and the musician uses the Great Robber, the troops will move four times faster. This bonus besides affects the deposit of resources. With each level, the time to complete the task in the lodge will be reduced by 5 % .
Tribe Skills (Level 2)
Weaponry. You can use this skill for more effective attacks : troops will receive supernumerary. bonus for attacks, their fight lastingness will increase by 2 % at each new degree .
The attack windowpane and templates will display that this skill is active :
You will see the lapp icon in reports, where extra will besides be salute. bonus textbook. You can see the bonus in the conflict modifiers tooltip. In this example, the bonus increased the attack modifier from 110 % to 120 % :
Internal agent. This skill will help all members of the tribe protect their villages from raiding scouts .
In addition, you do not need to have scouts in the village : a bonus will help in protecting the greenwich village, careless of this .
Iron wall. A member of your tribe is being attacked, and you can hardly defend his village ? Iron walls can help you !
With each charge you will receive one level for the wall, which can not be demolished. At the utmost degree, the wall will always be level 5 .
Intense recruitment. The troops are very authoritative, but prison term is spent on their recruitment. This skill will help you and your tribe gain warriors faster .
Tribe Skills (Level 3)
Healer. This skill is very utilitarian for attacking tribes. If a tribal member attacks another player and loses troops, 10 % of the losses will be resurrected and returned home. After that, they will be ready for the following approach .
This bonus can be combined with Medic. If used together, 20 % of killed troops will be resurrected .
Cohesion. If reinforcements need to be rushed, this skill will come in handy. This skill doubles the speed of all troops if they are sent as reinforcements to another musician from your kin .
If this bonus is active voice, the window for sending troops will show two times : one for the attack, the other for sending reinforcements :
In addition, the reward button will turn fleeceable .
Tribal Wars 2: Awards
Awards. Rewards are given for your achievements and growth in Tribal Wars 2. Rewards can be earned in many ways. Each reward gives a certain count of “ reinforce points ” that can be seen in the player ’ randomness profile. The prize is given to players who fulfill certain requirements. It may be necessary, for exemplar, to reach a certain count of points, take advantage of the marketplace a sealed issue of times, or plunder a certain amount of resources .
Overview. On the review page, you can see your stream progress for each category of awards. You will besides see the count of points that you already have, arsenic well as their maximum number. By clicking on one of the categories, you will be redirected to certain rewards .
Recent rewards. This section shows your last 5 awards. By clicking on one of them, you will go to a specific award, with information about your advance .
Comparison of rewards. You can compare your rewards with the rewards of another actor. To do this, you need to : go to the profile of another actor and click compare .
At the top of the shield, you will see your rewards ( left ) and the rewards of the actor you selected ( right ). You can besides see reward points, player villages, conflict points, and his stream rewards. In the comparison section, you can see the degree of your rewards relative to other players .
Tribal Wars 2: Quests
Tasks. Each player receives a series of tasks at the beginning of the game. After completing assignments, you can receive rewards, such as accelerated resource increase, premium features, troops, and more. There are several types of tasks, and all of them are divided into different groups. The task is to help you understand the game at the very begin .
Where to find assignments? Tasks are located on the entrust side of the filmdom. Each group of tasks contains respective tasks that must be completed in ordering to receive new ones. Upon completion of the task, it will be marked with a chest icon :
Tasks. The quest indicators in the Town Hall will help you understand which buildings you must upgrade to complete the quest .
Tribal Wars 2: Shop & Inventory
What is a store? In the shop you can purchase bonuses, military leaders and other premium items that will help you in the bet on. To enter the storehouse, snap on the memory picture as shown below .
Using the store. Below is a picture of the store. You can see all the items and offers that you can buy for crowns :
There are three tabs : the first displays discounted offers. The moment displays all the warlords you can purchase. The third tab key shows all the other items that you can purchase .
What is inventory? In the inventory you can store items and rewards that you can get for completing tasks, or buy in the shop. When you receive an token for completing a job or buy it in a store, it is mechanically sent to your inventory. then, you can use it at any time – the items have no termination date ( except for the free shots received during the event from Gwendolyn – these items will disappear after the end of the event ) .
In summation, in the armory you can find all fresh resource bonuses that were received for completing tasks or, for example, bonuses from the Resource Deposit. A trace in the game will inform you about the handiness of these bonuses. Do not worry, bonuses will not be lost if you do not use them immediately. They will remain in your inventory until you use them. To enter the inventory, chink on the inventory button in the menu as shown below .
Use of inventory. In the inventory you can find all items bought or received for tasks. You will see a humble total above the inventory icon if you have newly items. When you open the inventory, modern items will be indicated by a green frame and an exclamation score. different items can be used in different ways .
For each token, a figure will be displayed in the amphetamine right corner, which means how many similar items you have in your stock. When choosing an detail, data about it will be displayed on the right side of the inventory window. If the item can be used immediately from the inventory window, you will see the match release. Under the button will be a description and data about the subject. If the detail can not be used immediately in the stock, the button will be replaced with the corresponding textbook ( “ Can not be used in inventory ! “ ) .
Tribal Wars 2: Interface
Main menu. Through the main menu, you can access the most crucial functions. The first “ block ” of the menu contains buttons for managing the function. You can zoom in and soar out the map using the buttons if you do not want to use the mouse steering wheel for this. besides, you can go to the earth map and trade between a even map and an overview of the village .
In the second “ obstruct ” you can open several windows :
Digital designations :
- Reports. When something important happens in the game, you will receive a report that you can see here.
- Messages Here is all the correspondence with other players.
- Tribe. Through this menu item you can access all the functions of the tribe.
- Forum tribe. Button to access the tribe forum.
- Troops. Overview of all troops in your village and their status.
- Reviews A list of all your villages with all kinds of data.
- Score. Here you can purchase premium bonuses.
- Inventory. All your items are stored here.
- Awards. Overview of your achievements and their progress.
- Settings If you want to play with friends, you can set up a joint game mode here. Also, in this menu are some other game settings.
- Timeline. Click this button to open the timeline for your village.
In the lower right corner is the server time. The game server and all game functions depend on this time .
Timeline. On the timeline, you can see the events that will occur in the village of your choice. For case, it displays the recruitment of troops, the coach of scouts and nobles, the construction line, incoming attacks, tasks from a resource deposit, etc. Zero on the left is the award. The events to the good are located, the longer it will be necessity to wait. The time on this scale is not linear. First on the scale are minutes ( up to 60 ), then hours ( up to 24 ), and then days .
In ordain to move the scale, you need to pull it left or right. The upper column shows all troop movements : attacks, reinforcements, returning troops. The bottom column shows all your orders for construction and recruitment .
Clicking on the picture of an incoming attack will open a list of all attacks for the selected village .
Rating. You can go to the evaluation window by clicking on your stream rate or on the issue of points in the upper left corner of the screen :
You can see the evaluation of a tribe or player by switching using the check at the top. Icons under the evaluation allow you to see the overall rat, the battle rate, equally well as the village rating / points. All ratings can be sorted by column .
Player Profile In order to see the profile, you good need to click on your dub in the upper berth left corner of the window. In the profile, you can change your avatar, add text and select the rewards that you would like to show to other players .
Information about the village. here you can see the selected greenwich village, and its coordinates on the map. If you have more than one greenwich village, then the menu will besides display buttons for switching. Clicking on the name of the village will open a window with more detail information. There you can change the name of the greenwich village .
Groups. In orderliness to simplify village management, you can divide them into groups. Groups will be displayed on the map and will help you when you have several villages with different strategic objectives .
Enemy villages can besides be added to groups. This is utilitarian, for example, to mark enemy villages with attack and defending troops. roast players can besides see groups, so this is a great tool for organizing and coordinating joint attacks .
List of villages. To enter the number of your villages, click on the icon next to the appoint of your current greenwich village. After that, a list will open, with which you can easily go to any of your villages. besides, you can apply filters to more handily research for villages when you actually have a lot of them !
The line of construction and recruitment. This is the turn of construction for the selected greenwich village. Clicking on an empty cellular telephone will open the Town Hall. When you click on the build ’ south icon in the structure lineage, information about construction will open : in this window you can cancel the structure or speed it up for the crowns. When purchasing extra cells, they will be available only in the greenwich village in which they were purchased .
With the recruitment occupation, you can see your recruitment orders. By clicking on “ + ” you can put a new order for the troops in the queue. In this queue, the initiation of more than 2 orders is available. Queue indicators will help you understand how much time is left until all orders are completed :
- Red: Queue will be completed within 4 hours;
- Yellow: Queue will be completed in 4-8 hours;
- Green: The queue will be completed in more than 8 hours.
Tasks. Tasks are located on the left side of the screen. In Tribal Wars 2, quest groups are always displayed here. A job group normally consists of respective single tasks. You can complete tasks in any succession convenient for you. After completing all the tasks in the group, you can complete the group of tasks itself. ( see leave column ) .
Troops. The troops window displays information about all the soldiers who were recruited in the selected village. Clicking on the warrior ’ south picture will open a build where you can start recruit .
sometimes the troops in the window are displayed in grey. This means that this type of troops is not so far available for recruitment in the selected village. Troops from other villages located in your village as reinforcements are not displayed in the troops windowpane .
Chat To open a new world chat, snap on the bugle icon in the lower left separate of the screen. The old world chat feature of speech is identical useful if you are an active musician in the tribe. Using chat, you can cursorily contact chap tribesmen in arrange to plan an attack, reinforcements, etc .
You must be a tribe to use this feature .
Hotkeys. Hot keys can reduce the time for some actions. You can switch villages, open the buildings menu or confirm actions .
You can create your own hotkey combinations for sending troops according to templates. To do this, you need to enter a hot key in the template creation window, at the very bed. To use the hotkey, click on the village you want to attack. After the circular menu appears, use the key to send the template .
Deposit of resources. With the help of a lodge of resources, you will be able to complete tasks to obtain extra. rewards : 250, 750, 1,500, 3,000, 6,000 and 10,000 resources. A resource depository is located near your greenwich village. After the resume, it will be located adjacent to your new village. 6 available offers are located under the progress browning automatic rifle. The curio of the awards is divided into 3 categories, which are indicated by the stars : the more stars, the greater the reward. however, the rare rewards do not appear frequently .
Upon completion of the tax, an inspire picture will appear above the Deposit, meaning that you can pick up the advantage. The list of tasks is updated every 8 hours. besides, progress to get a bonus is reset every 24 hours. You can update the tilt of tasks using Cron or special. subject. At the same time, progress will not be reset .
Uncollected rewards for performance are still considered in the overall advance to receive extra. bonus .
To invite a friend. The “ invite a friend ” function allows you to send your friends an invitation to the plot via electronic mail. To do this, simply click on the “ invite a ally ” picture on the map .
In the new window, you can enter the e-mail address and identify of the friend you want to invite .
vitamin a soon as your friend accepts the invitation, his village will appear as close to yours as possible. If your supporter scores 200 points, then you will receive a box of rewards !
Language selection (only on beta servers). There is an choice to select a language on the beta waiter. This means that you can play beta using your speech for the game interface ! To the bequeath of the exit button you will find a blue globe icon. By clicking on it, you will see the selected lyric .
Clicking on the arrow will open a menu where you can select the terminology you need. After choosing a lyric, it will be changed instantaneously. In summation, initially the linguistic process will be selected depending on the language settings of your browser. You can switch to another language at any fourth dimension without any restrictions .
Output. If you play in respective worlds, you can go to another world without having to re-enter the crippled. Just click on the exit button in the upper correct corner, and then select the craved world. If you are a spouse in a joint crippled, then you can enter or exit the partner ’ randomness report through this menu .
There are 2 types of icons that are displayed depending on whether the consequence relates to your account, or to the presently selected village. Events for the score are displayed under the ball symbol, and events for the village are displayed under the village symbol with a chime .
Events for the account (bonuses). These include :
- Bonus for wood production: + 20% increased wood production. The tooltip shows the end time of the bonus.
- Clay production bonus: + 20% increased clay production. The tooltip shows the end time of the bonus.
- Bonus for iron production: + 20% increased iron production. The tooltip shows the end time of the bonus.
- Prosperity: + 20% increased production of all resources. The tooltip shows the end time of the bonus.
- Abundant harvest: + 10% more population in the selected village.
- Basement: increases the storage capacity in all villages by 50%. The tooltip shows the end time of the bonus.
- Dominance: + 10% accelerated recruitment in all of your Barracks. The tooltip shows the end time of the bonus.
- Abundant season: + 20% more population in the selected village.
Incoming attacks. If you see this icon, then one or more of your villages is under attack. The top number displays the sum phone number of attacks. The lower number shows the number of incoming attacks .
Incoming reinforcements. The same as incoming attacks, merely with the display of reinforcements that go to your villages .
Trust counter. This information is displayed if the hope in the choose village is less than 100 .
Beginner Protection. Your village will be protected from attacks in the first days after the begin of the crippled, in the first days after the restart, or upon acknowledge of the second Village. This protection is lost if you attack or send espionage to another player, or when the security fourth dimension expires. The timekeeper is displayed when you hover over the picture. During defense, you can use hotkeys to attack early villages. Please bill that if you attack or spy during protection, it will end mechanically for your account .
Night bonus. In some worlds, there is a nightly bonus that is active for several hours every day. This information will besides appear if you have turned off the night agenda of the village in the settings. On russian servers, the nox bonus is not used due to the large number of time zones .
Lack of faith. This icon is displayed when you have a village that is not affected by the church. The battle power of troops in such villages will be 50 % .
Tribal Wars 2: Reviews
Reviews When your conglomerate grows large enough and you have several villages, daily greenwich village management tasks will begin to spend most of your time. You will need to build and recruit in all villages in arrange to keep up with the advancement of early players. To help cope with this trouble, the game has a function “ Reviews ”. This window will help you sort, recruit and build faster ! You can find the reviews in the main menu :
If you do not know what the icons in the menu beggarly, you can hover over them and get an answer. You can sort your villages in diverse ways. To do this, click on the equate icon. For exercise, when you click on the village name column, the sort will change from AZ to ZA. besides, you can sort the tilt of villages by group .
Groups will always be displayed at the top of the table. If you select one of the groups in the table, merely those villages that belong to the selected group will remain. You can select one or several groups at once. In the menu you can see an picture with three buildings. When you click on it, an overview of the village will open. There you will find 4 tabs : Villages, Approaching, Teams and Troops .
The first check in the overview of villages is villages. This overview allows you to filter villages :
At the top of the window are located :
- Mass construction function activation button.
- Drop-down menu for sorting villages: joint, production, buildings, troops.
- Your group icon and filters.
The table itself has 4 column :
- The name of the village and its coordinates.
- Button to select this village as active.
- The name of the province.
- Village points.
early column in the board will depend on the selected percolate .
Joint filter. If you choose a collaborative trickle, you can see the most important aspects of your villages .
The percolate will show :
- Traders Movement (home / from home);
- Important buildings (Town Hall, Farm, etc.);
- Number of troops (only troops belonging to this village).
Filter Production. When you select the Production trickle, you will receive information on the product of resources in your villages .
You can see :
- Status by the amount of resources;
- Maximum storage capacity.
- Traders Movement (home / from home);
- Construction line;
- Recruitment line;
- Activated bonuses (which apply only to one village).
Building Filter. When you select the Buildings filter, you get an overview of all the buildings and their levels in all of your villages. here you can besides follow the construction .
The filter allows you to see all the buildings and find out which buildings are presently under construction. The bulk structure feature of speech is designed to help you make better use of the time needed to build buildings in your villages. Click on this picture to activate the function :
After activation, the blind will look like this :
You will notice that building levels change to buttons. With active construction, the button will besides display +1. If you have adequate resources for construction, the buttons will be active agent, otherwise they will be gray. efficaciously improve the buildings in all of your villages in this review. The final column of this review displays the construction queue. When you hover over each floor in the queue, you can complete the construction instantaneously for crowns or for free, depending on the remaining construction clock .
Filter Troops. The Troops trickle will show all the troops in your village no matter where they are now. This means that the troops can either be in the greenwich village, or be reinforced in another village, or return key to the villages after the battle, or tied be in the Hospital – all your troops are taken into explanation in this reappraisal .
In addition to the troops themselves, you can besides look at the recruitment lineage, check the number of spies, activate countermeasures, or evening choose an order in the Order Room .
Dynamic filters. With the help of moral force filters you can see the villages corresponding to the selected filters. By clicking on the percolate picture, you will see all available filters :
- Full warehouse (all resources). Using this filter you can see all the villages with a full warehouse. Only villages with a full warehouse with all resources will be displayed in this list.
- Free provision. Shows villages with free provisions. Only villages with at least one free provision unit will be displayed on this list.
- Nobles. Each village with at least 1 nobleman available.
- With reinforcements. Shows villages with available troops for defense. It doesn’t matter if the troops are yours or other players.
- With troops in the hospital. Villages with troops in the hospital.
- Church. Shows villages with the Church, regardless of its level. Does not show villages with Chapels.
- Spies. Shows all villages with available spies.
- Incoming attacks. Shows all villages with incoming attacks.
- The same province as the active village. Shows villages in the same province as the selected village.
- Order: Order of the Templars. Displays villages with the Order of the Tamliers selected in the Hall of Orders.
- Order: The Teutons. Displays villages with the Teutonic Order selected in the Hall of Orders.
- Order: thieves guild. Displays villages with the Thieves Guild selected in the Hall of Orders.
- Without recruitment in the Barracks. Villages with an empty recruitment line.
You can use filters both individually and together. For example, if you select filters for a full moon warehouse and a release province, as a consequence you will see villages in which the warehouse is full and there is barren provision .
Overview of Coming
In the second check of reviews you can see all incoming attacks .
In this pill, you can check all incoming commands, whether it be enemy attacks or reinforcements. even your attacks will be displayed in this tab. In addition, you can see which actor sent the attack, and from which village, the time the team arrived and how farseeing the army needed to reach the goal .
You can besides rename a team, either your own or another player. You can besides sort the list of commands alphabetically by clicking on the icon at the top of the window. Remember that you have the ability to ignore an incoming attack. however, this action can not be unmake .
In the review of teams you can see the drift of your troops .
With the help oneself of this review you can monitor all troop movements. In the table, you can distinguish between attacks and reinforcements using the picture. The arrival meter is displayed on the right. From the icon on the leave you can understand whether it is an incoming command ( gloomy arrow ) or outgoing ( green arrow ) .
You can cancel the command by clicking on the x to the right of the remaining travel time. Please note that this can entirely be done within 3 minutes of dispatch. You can open the village data window by clicking on the greenwich village list. You can besides go to the village on the map by clicking on its coordinates .
In the fourthly pill is an overview of the troops. At first glance, it may seem that this information is already in the joint review. however, entirely troops in the greenwich village are displayed there, while this overview provides information on troops in the village, in reinforcements and en path .
At the peak you will besides see :
- Button to activate the mass recruitment mode;
- Filter defensive and offensive troops;
- Your groups.
- The status of the troops.
The table has the following column :
- Village name and coordinates;
- Selected groups;
- Status of troops (available, own in other villages);
- Number of troops;
- Button for opening a survey of troops for the village.
Mass recruitment. Mass recruitment can be enabled using the follow picture :
When you hover over the icon, data about using the serve will appear. With the active batch recruitment function, you will see an icon for the troops and 2 new icons on the right side of the blind .
Villages without a barracks will not be displayed in this tilt. The table will show the phone number of troops in each of the villages. The green figure above the issue indicates that the greenwich village is presently recruiting. The necessitate number of troops can be entered in the text box under each type of troops. If you want to recruit troops in all villages ( the lapp troop ), you merely need to click on this button :
The number on the picture indicates how many villages will recruit. If you do not want to recruit the same troops in all villages, then good select the troops to recruit and check the box next to the greenwich village :
The number on the icon indicates how many villages will recruit. If the floor of the barracks or the hall of orders is not enough to recruit a certain type of troops, you will receive a admonition :
In the inspection, you can pre-view how many troops you will have after recruiting. To do this, enter the coveted numeral of troops for recruitment. The number of troops that will be recruited additionally will be displayed in blue .
If you do not have enough resources or population to recruit, the organization will automatically select the utmost available number of troops for recruitment .
Tribal Wars 2: Reports
Reports. Reports are created on your account after respective events, such as an attack on a village. You will besides receive reports on trade, reinforcements, tribal invitations, and more. To view your reports, suction stop on the “ Reports ” check in the main menu .
Types of reports. Reports are mechanically categorized into the follow categories :
- Battle reports: attacks, defense, spy reports, support.
- Other reports: trade, awards, tribal notices.
You can view either all reports, or only reports in one of the categories. To do this, use the filter menu on the left field. Just click on the arrow button below the tab key. You can besides use the live research option to search for specific reports : just click on the research clitoris under the check .
sometimes you will not need some reports, or you will get excessively much. In this event, you can enable the filter. You can find this feature in the Settings check. When you enable the trickle, you won ’ deoxythymidine monophosphate receive specific reports until you remove the restrictions. Over time, reports are automatically deleted. If you want to save a specific report card, you need to add it to your favorites .
If you receive a successful ( green ) espionage reputation, it will be mechanically published to everyone and available to all members of your kin. Published reports can be viewed in the village information window. If another actor spies on the lapp village subsequently, the new report will be automatically downloaded to replace the honest-to-god one .
Actions in reports. In the lower left corner of the report windowpane there is a drop-down menu through which you can perform certain actions with several reports at once. You can cancel reports as favorites ( or frailty versa ), you can mark reports as unread ( or vice versa ), you can delete selected reports, or other reports. You can besides delete all reports immediately, no matter what category they are in. Be careful, as this action can not be unstuck !
Tribal Wars 2: Co-op Mode
Joint game system. If you are going to leave and want another person to play for you, or you want to play with friends or family using one report, you can use the joint crippled arrangement. You do not need to exchange account information, merely invite another musician to your account .
Settings To add another player to your account, equitable go to the Main menu. then switch to the “ cooperative ” yellow journalism and enter the name of the other actor you want to invite. There you will see the current settings for the joint game .
Adding a player. To add a player, click on the “ invite player ” button. You will then receive a list of players from your tribe whom you can invite to plowshare the feature .
Invitations. future time, when the musician you invited comes to the starting signal page of the game, an invitation will appear on his screen and he will be able to accept it. If the player has already accepted the invitation, a button will be available on the login foliate to enter the account of another musician. You must in full trust the person who will have access to your account, since he will have about broad access to your account, and there is a high probability that he can do anything damage. You can remove the person who was added to the “ joint mode ” at any time. You and your spouse in a joint game can play in the same report at the lapp time, and even from different devices .
You will constantly spend your own crowns, evening if you play in the spouse bill .
Rules and restrictions. There are some restrictions when playing in articulation mode :
- After removing a partner in a joint game, both slots will be locked for 7 days. You cannot invite other players at this time.
- Only two players are allowed to play on the same account.
- A player can have a maximum of 9 accounts for collaboration.
- Your partner must play in the same tribe as you.
- If you leave your tribe, all partners of the joint regime are removed.
- A co-op partner cannot mint coins in someone else’s account. At the same time, he can hire nobles if there are enough coins for this.
- After you leave the tribe, the joint game mode is blocked for 7 days. During this time, you will not be able to invite new partners and will not be able to accept invitations.
- If the owner is blocked for breaking the rules, then all partners are deleted from his account.
- If your partner received a permanent lock, then the cell that he occupied in the settings of the joint game is also blocked forever!
- The partner does not have access to your crowns, but he has access to everything in the inventory and can use his crowns.
- Collaboration partners will not be able to delete reports, messages, create, edit or delete topics on a tribal forum or messages on a tribal forum.
Create articulation teams in your tribe and use the same templates for troops and group icons so that the player who will act on your behalf, feels as if he is playing on his report .
The joint game mood operates in one guidance. This means that if you added a cooperative partner to your account, you won ’ metric ton get access to the collaborator ’ second account until it besides adds you as a partner .
Tribal Wars 2: Premium
Premium Premium is a feature of speech of the game that allows the actor to receive any benefits through the function of respective military leaders. Premium besides allows you to reduce the meter required to create buildings or flush build them instantaneously, a well as increase the speed of output of resources and much more. Tribal Wars 2 is fair a release cross-platform game thanks to the Premium system .
Purchase. When you purchase, you will receive the crown to your account for future practice. When you open the payment window, you will see three tabs : duty, Payment method and Pay .
- Rate: Select the number of Crowns you want to buy. Amounts vary from 200 to 7000.
- Method of payment: Choose the method by which you will pay for the purchase. There are various payment methods, choose the one that suits you the most.
- Payment: Click on the Buy button and follow the instructions to pay.
You can besides buy Crowns by sending SMS from your phone. Select the phone number of Crowns you want to buy. The issue varies from 50 to 200. There are two ways : name and SMS. Service companies differ in different countries .
Expedited production bonuses. These include :
- Faster wood production. Increases the speed of tree production in the village by 20% for 7 days. It is activated separately for each village.
- Faster clay production. Increases the clay production rate in the village by 20% for 7 days. It is activated separately for each village.
- Accelerated iron production. Increases the rate of iron production in the village by 20% for 7 days. It is activated separately for each village.
- Bonus production of all resources. Increases the production rate of all resources in all villages by 20% for 7 days.
- Abundant harvest. Increases provisions in a selected village by 10%. If you lose the village, the bonus will be reset to zero. Abundant harvest is available only in the deposit of resources. He appears as a reward when breaking the threshold of 10,000 resources.
- Basement. Increases warehouse capacity by 50% for 7 days. Valid for all your villages.
- Superiority. Increases recruitment rate by 10% for 7 days. Valid in all of your villages.
- Plentiful season. Increases provision in one village by 20%. When you conquer a village with this bonus, it disappears. A plentiful season can only be obtained in the event from Gwendolyn.
- Protection against robberies. Increases the number of resources protected from robbery by 50% for 7 days.
- Increase the construction line. Adds another cell to the construction queue in the selected village (if you lose the village or start the game first, the cells will be placed in your inventory).
- Cost reduction. Reduces the cost of building a building by 20%.
- Instant construction. Instantly completes the construction order.
Exchange of resources. In the market there is an opportunity to exchange any type of resources for another .
once you select the amount of resources and the type of resources, you can trade immediately. You will receive resources immediately .
Immediate arrival of merchants. You besides have the ability to immediately bring merchants to their finish. Just cluck on the release next to the timer .
You can besides click on the trade icon on the map so that your trade ends instantaneously .
Daily offer of troops. Every day you have the opportunity to buy troops in the barracks. You will even have the opportunity to acquire troops that you can not recruit because of the charge of the Barracks. besides, you will have a minor gamble to get catapult or berserkers in the offer. Offers are update every sidereal day .
To unlock new cells, you need to improve the barracks .
- 1 offer: Level 3 barracks;
- 2 offers: Barracks level 10;
- 3 sentence: Level 15 barracks.
You can besides use the refresh button to update offers. In this case, the type of proposal will remain the same – entirely the type of troops will be updated. You will besides have the opportunity to get a better character of offer .
Instant recruitment. If there are troops in your enroll channel that you urgently need, you can complete the recruitment immediately. Just click on the icon with the trope of the crowns opposite the arrange that you want to complete immediately .
Change of order. If you do not like the selected decree, or you just want to change it, you can do it for 200,000 of each resource, or for 70 crowns .
Tribal Wars 2: Developer Responses to Player Questions
The leader of the tribe stopped entering the game. How to distribute skill points now? only a tribal drawing card and tribal members with the Skills right can distribute points. It is identical important that the tribal leader gives the right to control points to one of the trust players in cases of his absence .
Do I always get 1 experience point for every donated crown? not. The sum of XP gained varies with each modern kin level .
I play in the old world and noticed that my tribe can only sacrifice for the development of the “Strength – in quantity” skill. This is mistake? not. At the moment, the limit of your kin is lower than the number of players. You will have to invest points in this skill until the terminus ad quem is equal to the number of players, or surpasses it .
Are bonuses from tribal skills summed up with bonuses from military leaders? Yes, they are accumulative .
What is the difference between donating resources, tribal experience, honor points, and skill points. All the above terms are related. Each penis of the kin can donate resources thus that the tribe can reach a new flat. tribal experience is required to reach a new tribal level. The tribe gains feel by donating resources or crowns .
For every 100 units of resources, the tribe gains 1 have point. Honor points show how much resources each tribe member sacrifices. 1 honor compass point is given for every 1000 experience points created by donating resources to a specific musician. Skill points are obtained by increasing the level of the kin. Each new tribe level gives 1 skill point, which can be invested to receive bonuses.
Will I lose the tribe level if I exclude the tribe who donated resources / crowns? You will only lose tribe levels if you want to redistribute skills .
Can I collect my donations when changing tribes? No, donations always remain in the tribe in which they were made .
article author : Nadezhda D .