Outside the castle [edit |edit source ]
After you ‘ve played through the first base tutorial, restarting the game puts Mario to the leave of the castle .
- Left is the first tutorial Mushroom Kingdom.
- Jump on the green pipe and press the Down key to go to #Mushroom Kingdom 2 tutorial (secret course)
- To the right is a bridge and then the castle itself.
- Further right is a cannon (inoperable until 63rd Shine Sprite), then a moat.
- The doorway in the underwater building in the moat takes you to #Castle Basement 2.
The Secret of the Mushroom Kingdom 2 how to play ( clandestine class ) [edit |edit source ]
just work through it. This teaches you about the diverse F.L.U.D.D. modes. You entirely have entree to this after you have completed Bowser ‘s First Trap ( In The Dark World ) and defeated Bowser for the first time.
Inside the castle Main Hall [edit |edit source ]
file : Sm63 castle numbered.png
- Door 1
- The door on the far left up a few stairs leads to Bob-omb Battle Field.
- Door 2
The door to the right of this leads to Snowman ‘s Land. ( requires 3 polish sprites )
When you first enter the castle and it is dark, the secret passageway at the right of the main room is inaccessible, as is the # Secret of the Mushroom. As the toads say, you have to go to Door 9 and deliver the first shine fairy that you collected outside in the cut setting. This is the first reflect fairy in the storyline in the Star Map .
The Secret aquarium [edit |edit source ]
Go up the either stairway and rise to the top double doors, head up and left the stairs to the spin star and two elevators. Jump off the far bequeath elevator at the circus tent of its travel, and spin pressing against the impart wall. There ‘s a secret passageway in this wall leading to Jolly Roger Bay. In the course, head down into the water, stay to the left ( stay away from the whirlpool ), trigger the button that lowers a wall on the right of the whirl. Swim over there, then collect the bolshevik coins. It ‘s pretty aboveboard. This is the third base polish fairy in Castle Secret Stars : Group A in the Star Map .
The Secret of the Mushroom [edit |edit source ]
In the castle, leap on top of the central improbable doorway. then look up. tag : Got ta catch ’em all ! 1-Up mushroom ! To the leave at the begin just has a few blue animation segments. 1-up below, but you die getting it. Head correct and up. One-up in the in-between of blocks, you ‘ll need FLUDD to get it ? Above this easy. Just work your way up, stay zoomed out. This is the first base reflect fairy in Castle Secret Stars : Group A in the Star Map .
Castle Star Coin prizes [edit |edit source ]
12 glow sprites gives the notice “ Another room has opened up in the castle upper hallway ”. If you enter the top correct door with a star on it and right past the floor blueprint windows, there is a series of doors. The beginning doorway after some trickery gives you the Sixteen Star Coin Prize, a glow fairy ( Shine 2 in Castle Secret Shines : ? ? ? ) The future doorway requires 32 ace coins and is pure fun ( no spoiler ! ). ( tip : it ‘s an unlockable character ) The next doorway requires 48 ace coins. You get another shine star, shining in the dark ( the first gear in the ? ? ? category on on the Star Map ). The death doorway in the iniquity requires 64 leading coins and gives you access to the Mush-Room, a board filled with power-ups and boxes which contain 780 pieces .
Castle Grounds [edit |edit source ]
NTM : says “ No Star Selected ” First floor go in either wooden door flanking the main entrance. Head up and “ into ” a corridor, come out in the garden. note : if you head to the left and soar out, you see a door at the top of the cliff hemming you in .
( Refer to Super Mario 63/Bosses # Kamek ) This is the one-third fall fairy in Storyline in the Star Map .
Bob-omb Battle Field [edit |edit source ]
Battle with King Bob-omb [edit |edit source ]
tag : In this land, Goomba ‘s and Bob-ombs have constantly been rivals. On top of Mount Bob-Omb, the king awaits any rival. however, Goomba ‘s have never proved strong enough. Are you uncoerced adequate to risk a Battle with King Bob-Omb ? Race up to the King ( take the first carom ), grab a FLUDD, heading all the direction to the proper. To defeat the king, refer to This page .
Island in the Sky [edit |edit source ]
Before the moment cannon, there ‘s a path towards the leave, go, climb the rocks without falling until you reach a cannon with a wing Cap. Grab it, shoot yourself to the star topology coin and follow the coins, the star is on a platform on the right .
The Five Silver Stars [edit |edit source ]
- From the second cannon aim up and slightly left
- further left in the sky, in amongst the four rotating platforms to the left of the second cannon
- further left, in the flight path from the spinning star
- further left at the top of the arc of floating pairs of logs
- further left above a platform
Collect the 8 Red Coins [edit |edit source ]
tag : For some strange rationality, when 8 different Red Coins come together, a Shine Sprite is formed … cipher understands why, but it works, then take advantage of it .
- to the right and up from start over stump
- to the right below wooden bridge and green platform.
- above gray rock toward the right
- on path to the right under cream rock in front of jail
- above wood square to the left of second cannon
- far to right just above black boulder entrance (just before secret area)
- in the high far left cloudy section above FLUDD
- further up and left in in the high far left cloudy section near diagonal green platform
You have to leave this department to get the liveliness of the radiance fairy appearing ( take the opportunity to get the gold coin in the sky up there .
The Secret of the batch [edit |edit source ]
Go about to the crown of the black boulder section, chute off to right, in narrow-minded trench valley, walk off the map to the far mighty, accede secret area. Just move through it .
star topology coins [edit |edit source ]
Straight up in the air from first cannon is a ace mint ( 1 ) In battlefront of the white rock ‘n’ roll, there ‘s a little pillar with a red coin on it, and high above there ‘s a asterisk coin ( 2 ) On the path with the falling boulders, about 2/3 up, there ‘s a high lip to the right. Climb up it and a little below in mid-air is a star mint ( 3 ). about 3/4 up, there ‘s another eminent lip on the leave. Climb up it and a fiddling below precisely above a ledge is a star mint ( 4 ). At the high army for the liberation of rwanda leave, there ‘s another star coin ( 5 ) you can reach by flying from the far-left cannon. In the Secret of the Mountains area, to the leave of the second base set of green platforms and rotating blocks is a headliner coin ( 6 ) .
Castle star coin and easy supernumerary life [edit |edit source ]
Before you jump into the painting, jump up on the right side into a secret passage. Spin to destroy the parry and get to Castle Star Coin ( 1 ). The stuff releases 100 coins, so nibble these up to get an extra life. Do this every time you return to the castle if you need more lives.
The Snowman ‘s question [edit |edit source ]
description : Snowman ‘s Land, as you can tell by the name, is named after the giant Snowman here. On such an important landmark must lie a Shine Sprite. Go to the right, pass the two white rocks, continue through the mountains and get thorium Star Coin ( 1 ) between rotating platforms ; on the frigid zone, jump on the switch at the right and get on the green platform, push the penguins on left to get the Star Coin ( 2 ), head to the correct, pass the igloo ; on the snowman, go to the top for the Shine Sprite. When you are to the right with a Sling Star, go a bit further to the justly, there ‘s a star Coin ( 3 ) .
Iceblock Maze [edit |edit source ]
Decription : To the East of the Snowman ‘s domain sits a imperial sculpure of ice. But wait ! There ‘s a Shine Sprite in it ! ! If you go to the leave, up and back to the mighty, you get to the Iceblock Maze, containing a star coin ( 4 ) and a Shine Sprite. There ‘s only one way through, good work across the buttocks, up the right english, and back leave. Use down arrow to crouch and X-spin and Z-stomp to break through .
Chief Chilly [edit |edit source ]
Desription : Near the Iceblock Maze, Chief Chilly awaits anyone who darse challenge him … Who knows, possibly the reward for beating him is a Shine Sprite. You can get to him to the correct ; rather of going up the snowman, cross the ice and keep going across an empty screen, then you can jump onto his platform. You can besides go to the left and rather going to the Iceblock Maze, continue left to his platform. Get besides the FLUDD and the Star Coin ( 5 ) between the moving platforms ( crouch, and when the moving platform get down to go up, fritter to the coin, fire a small longer to the rampart after having it, and you should get out of this without losing life by bouncing on the wall. ) To beat Chief Chilly, precisely keep spinning with X as you move towards him. He died the third meter you knocked him off the platform .
red coins of the Summit and Skies [edit |edit source ]
head left into cannon, fire straight up, and the cloud platform has a map that shows the coin locations. head left into the lapp cannon, fire straight up, down on coke ledge, get flying capital, triple-jump right then fly correct to get red coins ( 1 ) and ( 2 ) inside rings of coins. reprise but triple-jump left to get the red mint to the right ( 3 ). There ‘s a star coin ( 6 ) far to the correct of them equitable above the four rotate snow platforms. If you fall down to the right and keep head right, head up some ledges and rotating snow platforms. Careful, there ‘s nothing to land on under here. To the right above a wooden construction is a spin star topology, this fires you to a red coin ( 4 ). If you zoom out you can see there ‘s another one above this ( on the way from More Mountains to Mountains ). drumhead left to progress towards it. On the direction there, there ‘s a bolshevik mint ( 5 ) on an icy condition, then another ( 6 ) at the top of the five moving snow blocks then another ( 7 ) on an arctic shape to the left of the top of the five moving coke blocks. jump to the right at the circus tent of the icy blocks to get to the last red coin ( 8 ) .
Secret of the Igloo [edit |edit source ]
Head right like for the first Shine and stop at the igloo You need the FLUDD to get in it. In the igloo ‘s water stage, the fall makes you metal, so you sink ( be careful ). Make your room to the right and jump up to get the Invisibility Cap that gives you the ability to move through the barriers. then head second bequeath, past where you started, until you reach the spin star. The spin star sends you through the vent and through an Invincibility Cap. now you can head all the way back to the right again, but this time DO N’T jump up to the star that makes you pass through things ; rather, when you can see the fall fairy you have to dive down and go through the u-shaped channel. From the early ( proper ) side you can jump out of the body of water and then jump to the star .
The Tidal Isles ( castle secret star ) [edit |edit source ]
First floor first door with a asterisk on the right, after the two staircases. There ‘s besides a privy passageway at the right of that painting room with a 1-up mushroom .
Five silver stars [edit |edit source ]
good head correct for the first one. then follow the subaqueous passage toss off and left ( 2 ). Keep heading right, jump onto the island ( jump to the middle of it and/or use a squat then up and back for a backflip leap or wait for a wave and jump up ) and take the platform to the top ( 3 ). Below this island is a cavern with two more silver stars ( 4, 5 ). Do n’t touch the platforms near them on the way down. besides there ‘s a star coin under a platform you have to touch and swim off .
Shifting Sand Land [edit |edit source ]
It ‘s on the first gear floor, the stopping point door with a leading on the right, up the far stairway. There ‘s besides a secret passing at the forget of that painting room with a hover FLUDD .
Inside the Pyramid [edit |edit source ]
tag : The Ancient Pyramid of Shifting Sand Land is the burying locate of the Koopa Pharoah, Yuuzgonadai. To get this star easier, you can do the Shining Atop The Ancient Pyramid mission first to get the FLUDD. The trick to getting across the platforms and spinners going into the quicksand is to go over the spinners, and barely ignore the platforms entirely. farming on the platform after and go up the elevator. Jump across the break to the platform before the moving ones. then promptly run across the platforms before you get crushed by the engagement. Bounce onto the green platform and grab the FLUDD. Time yourself on getting onto the moving platforms from the park one. In the tangle, equitable spin to break through. Get the star coin first ( star coin 1 in Mini Course 1in the Star Map. ), then the shine fairy. There ‘s another headliner mint under a platform on the way to the pyramid. Get the FLUDD, walk partway into the orchestra pit, leap out sideways to it and immediately weigh C or the Space browning automatic rifle to hover out from it. This is star coin 2 in Mini Course 1 in the Star Map .
Trekking for 8 Red-Coins [edit |edit source ]
chase : Some of the Red Coins are cursed, so that you ‘ll need some Ancient Magic to reach some of them … Head right and blow up box for red coin ( 1 ), promote right another coin ( 2 ) Triple-jump onto roof of temple, then through sling star and head left to get crimson coin ( 3 ) Back onto temple, get invisibility, then through sling star and headway right to get crimson coin in box ( 4 ) far right and drop down to get red coin ( 5 ) at top of dagger. To the mighty lower devour is a red coin ( 6 ). There ‘s another loss mint inside the excavation to the correct, you need to be inconspicuous to get to it ( 7 ) ?. bet on up onto the temple roof, head right in the flip, the last green platform takes you over to a loss star on clear of an obelisk ( 8 ). There ‘s a star topology coin next to it, but you ‘ll need the FLUDD to reliably get to it. This is star coin 3 in Mini Course 1 in the Star Map. If you land on that dagger ( or from the star coin ), you can jump up and on your third gear jump, jump veracious a sting into a sling headliner. This takes you to the upper deck of the pyramid. and a FLUDD .
Shining Atop the Ancient Pyramid [edit |edit source ]
rag : The Shine Sprite glows brilliantly from on top the pyramid, but how to get there ? synagogue roof-sling ace – platforms in the sky – obelisk – jump into second sling star – pyramid FLUDD, then just work your way to the acme. The ledges above you will knock you down, so do n’t jump excessively hard .
Bowser ‘s First Trap ( In the Dark World ) [edit |edit source ]
chase : Bowser Castle
Bowser ‘s Trap
This is it ! Go and save the Princess from Bowser ! Up the justly stairway to the check deck, through the door. Oh no ! ! ! The bolshevik coins are pretty much all visible on the way up. Two are hidden by the falling blue blocks. When you make it all the way to the upper leave, you get a FLUDD, iwhich lets you get the star topology mint that is to the right and slightly above the platform, by jetting up to it from underneath .
red Coins ( Secret Course – Bowser ‘s Trap ) [edit |edit source ]
Left on platform for ( 1 ). Head right, second base mint ( 2 ) is below green blocks but you have to time it. Be careful. The adjacent mint ( 3 ) is on the suspended engine block after the green blocks. Do n’t fall off. adjacent one ( 4 ) is on top of the falling blue block. jump on and ride it up to get the coin. Jump off cursorily and go over the green turntable. Kill the Goombas and ride the white block up to the next turntable, after which are a serial of rotating wooden logs. Go over these. then, after the falling bluing blocks, ride one up to the following red coin ( 5 ). adjacent mint ( 6 ) is on the Evil Elevator, half-way up. Be careful and DO N’T get squashed. When you ‘re on your way up the ramp, chute right and follow the ‘pathway ‘ across to number ( 7 ). Or, if you want things made easy with FLUDD, jump over the falsify shriek at the top of the ramp, and spin attack down through the bolshevik coin ( 8 ) to the Hover FLUDD box. You will need to go slenderly right or you will end up down where you started. Well done. You have got your secret Course Shine Sprite, which will turn up adjacent to the deflection pipe to Bowser. I am identical blue if this deceiver spoils your game, but I found the coins very hard to find, specially numbers 5 and 7 .
Defeat Bowser [edit |edit source ]
Head up the drag but when you get to the fleeceable shriek at top leave, press down arrow to enter the chopine. On the platform, you have to get behind bowser, press the Down identify to grab his stern, then as Bowser says, press the Left and Right Arrow Keys quickly. When he ‘s facing one of the grey and crimson spheres at the edge of the platform, press the Space bar to let go of Bowser. He should fly into it. You lose a life getting behind Bowser but it ‘s pretty accomplishable .
Under the Castle Basement [edit |edit source ]
To the entrust in the shallow water is the Hazy Maze Cave paint. far exit is a door to more basement ( Castle Basement 2 ). This door can only be opened after you complete the fight in the garden, and collect the park polish fairy. Where the roof dips between the Hazy Maze Cave paint and this door you can jump to the roof. Jump again and there ‘s a spin star topology that takes you to # Secret of the Sky ( mysterious class ). spill the beans to the frog guy in the basement, he ‘ll tell you there ‘s a obscure door here. indeed there is, it leads to the # Frosty Fludd ( unavowed course )
Frosty Fludd ( secret course ) [edit |edit source ]
rag : evening though Turbo Fludd is coldness, it calm runs at Turbo Speed. Group B 1st shine fairy Castle Secret Star Courses : 4th star mint Slow your landings with spin and bring vertically then you do n’t skid. Break into blocks using turbo, gain accelerate with turbo. You ‘ll come to a star mint on the direction to the shine fairy.
SPOILER : the hidden door ( Frosty Fludd ( secret course ) ) is on the wooden wall to the right of the door .
Secret of the Sky ( privy naturally ) [edit |edit source ]
zoom out here with – to more well see the coin locations. Head justly and rocket up the column of coins, drop slightly left to the defile with red mint ( 1 ). Jump right onto the cragged area. Rocket up the column of coins above it to the across-the-board cloud above, then rocket up and slightly left ( following the leave loss arrows ) for red mint ( 2 ). You ‘ll hit a strong updraft, get the mint and zoom past the coin. You can aim for a row of four rotating platforms above. Use them to move leave onto a small defile for loss coin ( 3 ). Fall down from this onto a fairly big floating fleeceable island. On the top of it is a row of coins, red coin ( 4 ) is at the bequeath conclusion. The wreathe blows you away from this, either walk lento towards it or rocket out of the wind to the bequeath border of this floating island to land on the coin. If you zoom out you can see below you a hollow in this float island. Walk to the right border of the island, fall off, stay to the leave of the updraft, and steer down and left to land on the the defile below the island. Rocket up and left, following the loss arrow, to get the red coin in the hollow ( 5 ). Jump and spill to the right to get back to the wide cloud. There ‘s a red arrow pointing up and right to a series of platforms leading to a red coin ( 6 ). Because of the wind, it ‘s easier to rocket up and good and past all these, land on the coin, then jump the platforms to head leave. Fall back to the ground and drumhead left following the arrows back towards where you started. You ‘ll come to a big gap with clouds and wind induce upwards, in the middle of it is a ring of coins with a crimson coin ( 7 ). Below this is a ace mint ( 1 ), but it ‘s hard to get to because of the updraft. this is in an upward succeed. One direction to get to it is to stand on the lip of the earth to its forget face it, and compress toss off to zoom downwards to it. From the right edge of this skyrocket up to get rear to the wide cloud. Rocket up again under the right loss arrow pointing up. You ‘ll pass the hole island on your forget, move right where the red arrow points right to fall on a cloud. To your right is a column of coins in an updraft between two bolshevik arrows, alternate to it and rocket up. At the clear of this updraft jump right onto a cloud future to a wooden crank glow. Run across this for the loss coin ( 8 ). The animation shows where the shine fairy ( it ‘s in Castle Secret Stars Group B ) appears — to the leave and way up atop a column of coins. You can fair drift up the updraft .
Castle Basement 2 [edit |edit source ]
- Note: Hazy Maze Cave is optional to do before unlocking Castle Basement 2
You can not enter this area until you get a “ limited ” ( green ) enshrine, Or another way requires about 10 attempts more or less. ( So if you want to do it the turbo fludd way, here ‘s how. Go to the basement and stand by the door, following cargo area space/c. when the ceiling at the end of the “ one direction ” swoop startle doubly, then when you ‘re near the clear, spam jump, again you most probably are n’t going to be able to get it on your inaugural try, but that ‘s all right, here ‘s how to do it the normal way ) You have to enter the garden above the basement and head right. You will meet Kamek which you will have to fight. Dodge his attacks until he leaves and you have to fight Goomboss. Make certain to ground pound onto his head or your attack is useless. After he dies, you can collect the “ special ” shrine. That takes you to, from left to right :
estate on the right push button to raise the urine, and you can jump into the black above the basement ceiling at two points. If you head up, you can get the Lead asterisk which makes you heavy not effected by water or lava. The Lead leading is therefore you can go into the paintings when they are submerged. If you head left and up, you enter clandestine passageways. One takes you to the # Shifting Sand Land painting room ( you can still jump out of it ), the adjacent takes you to # Bob-omb Battle Field painting room. There ‘s a hover FLUDD here which makes it easy to get to the # Secret upper passages. There ‘s another passage blocked by Bowser. If you jump right over the grey revolve squares, you get to a falsify pipe that takes you to # Thwomp ‘s Castle ( mystery run ) .
chase : “ Hey you Goomba ! Can you move under me ? Good ; equitable a fiddling more to the right ; little more, arrant … .. SMASH ! ! Mwahaha ! ” just move through it. Use doubly left or right keys for a break of travel rapidly ; it ‘s much safer to jump on peak of a thwomp obstruct, or the topmost of a fit of thwomp blocks. Get Castle Secret Star group B
Castle Basement 3 [edit |edit source ]
The doorway at the bottom of the aslant water passage takes you to # Bowser ‘s Second Trap ( secret course )
Hazy Maze Cave [edit |edit source ]
6 star coins, versatile boxes .
The Underground Lake [edit |edit source ]
Move right, keep moving correct, when you ‘re warned about the bottomless pit go up and make your way over. You fall down the passage with a loss coin ( 3 ) and a headliner coin ( 4 ). To the correct and up from the Spin Star is a metal cap. This is for “ The Secret of the Lake ” mission below, so precisely head to the leftover, into the urine, over a ledge and then jump up to the left field and get the glitter fairy .
The Deadly Toxic Maze [edit |edit source ]
The only room out of this is to rocket out through a false ceiling near the start, then in general do n’t take it if you ‘re pursuing other goals. From the magic carpet room go left, and twilight into the toxic seepage. In the toxic maze upper berth passing, to the justly of the green erect chopine, there ‘s a spin heart on dry kingdom. To the correctly and above this is a metal headliner that makes you impervious to the toxic exude. In the toxic tangle middle passage there ‘s a spinning heart above three gray stones in the exude. far right past this is a set of passages in the roof that leads to another alloy star that makes you impervious to the toxic sludge, and besides a star coin ( 6 ). far past this is a wide-eyed open roof area with another spinning heart. Move all the way through it to the right, and there ‘s a radiance fairy !
The Caged Shine Sprite [edit |edit source ]
Rocket up from mushroom near crimson FLUDD box. head left then up, then skyrocket through the roof to an upper passage, principal correct. ( On one of the wooden libra beams across the chasm, there ‘s an arrow up. Jump up and slightly to the right, rocket up, and get a leading coin ( 2 ) Make your way across another chasm with lots of coins and critters at upper right. Get to the top, head right, fall down, fall through the false floor and you ‘re next to the shine fairy. There ‘s an invisibility crown in here besides .
Excavating the 8 Red Coins [edit |edit source ]
( This mission contains Star Coins 1-5 ampere well. ) Head good, get the red FLUDD. Rocket straight up. In the upper left of this room is a Zoom education augury and a bolshevik coin ( 1 ). directly to the leave of these is a concealed passage in the wall with a Star Coin ( 1 ). directly above the Zoom signal is another shroud passage ; rocket up to get the second base red coin ( 2 ). die this room to the right. jump to the inaugural wooden tip lever. Straight up is a star Coin ( 2 ). die with a careful fall into the Pit Room below. Head out of the Pit Room to the right ( beware falling boulders ). Just before the exit, rocket straight up into where the boulders are falling from ; to the right is a asterisk Coin ( 3 ). Go back down and exit the Pit Room to the right. Fall down the vertical passage using a Spin Attack. To the left is a star Coin ( 4 ) and to the right is a loss mint ( 3 ). land at the bottom of the erect passage ( the far entrust of this room contains “ Underground Lake ” Shine Sprite ) then turn approximately and head back up with the Spin Star. exit to the leave, back into the Pit Room. Make your room to the far entrust of the Pit Room and go down the vertical Hallway. exit out the second hallway toss off, the first on the mighty. This passage leads to a cavern with rotating green platforms ; partway up there is a red coin ( 4 ), and way up is another crimson coin ( 5 ). rocket out the clear of this and come out into the Pit Room. Either die to the leave and return to the Vertical Hallway or fall to the bottom of the cavern with rotating green platform and go left to rejoin the Vertical Hallway. Head down. once on the land, head left along this to the Side Room with the magic rug, and the Red Coin Map polarity. Above is a huge cavern. Near the top right is the end Star Coin ( 5 ) for this deputation. As the map shows, it has red coins ( 6 ) ( 7 ) and ( 8 ). Get them and the Shine Sprite appears in this room. ( To the left of the magic trick carpet is a flat part with ledges visible below it within the rock. This is the top of the Emergency exit from the Toxic Maze below, where Star Coin ( 6 ) is hiding. )
The Secret of the Lake [edit |edit source ]
Locate the 5 Silver Stars. From “ The Underground Lake ”, get the metallic element detonator and stomp through the subaqueous parry to the far exit. then fair move around. The rings of coins give you vent a well as health, then get them after you get the stars .
There ‘s a modest build on the entrust, the independent construction. There ‘s an invisibility ( ? ) star hood far to the right in presence of the main build .
The basement [edit |edit source ]
The belittled building on the leave has a beam that falls to the basement. Fall down the shaft, then head right and get the turbo FLUDD. Just before the shine fairy ( trick !, see late ), there ‘s a big pool of water. If you go down into the water ( use the sideways turbo FLUDD to zoom through ) and forefront leave and down there ‘s a red coin ( 1 ) and another red coin ( 2 ) if you take the passage that doubles back. If you head left at the lead there ‘s a tailspin star that shoots you to the lead .
Basement Shine Sprite [edit |edit source ]
If you travel to the far correct and chute for the shine fairy, it turns into big boo ! Quickly head back left using turbo FLUDD, away from big Boo. You have to activate the first gear switch to turn on the lights, go through a simple maze in the water ( or rocket over it ), activate the moment trade, and then there ‘s a caption telling you to ram into bad Boo with turbo FLUDD who should be lumbering after you. You ‘ll stun him, then run in the other direction and prepare to do it again. Do this three times and the fall fairy is at the far right, for real .
The main build, establish floor and upper deck [edit |edit source ]
In the chief build up flat coat deck there are four darkness wood doors :
- The far left door is locked (…at first!)
- The next door over takes you to the floor of a room filled with Boos.
- The first door on the right of the entrance has a lock symbol on it and you need the first key from this level to enter.
- The far right door has some platforms on the way to a door to another room. (If you fall down you land in the basement.) In this other room grab the turbo FLUDD make your way up to the top and right to get a purple key. If you head across and left, there’s a red coin (3) (this is all much easier if you have the hover FLUDD).
once you have that key, travel back to the independent build anchor floor and use it on the third base door with the engage symbol. This is boastfully Boo ‘s Staircase. To get to the irregular stairway, do a squat then backflip from near the top of the first stairway. The door at the top of this takes you to a main room, which is actually barely above the main building grind floor. The door to the right of where you came in takes you to another room, make your way to the proper and precisely above some fountain packs is a bolshevik mint ( 4 ). There are coins across this board in mid-air but they do n’t lead anywhere at first … In this higher depart of the main room, left across a moving green platform, constantly grab the Hover FLUDD here ! ! The inaugural door you come to ( to the right of the FLUDD ) takes you to a higher region of the room filled with Boos. If you get the invisibility crown hera, you must hover across the crimson girder section otherwise you ‘ll fall to the floor. Head further right to get Boo ‘s key to the West Tower ( a.k.a. The cable television room ). Assuming you got the invisibility capital, you can fall down through red girders to the leave to get a red coin ( 5 ). In this higher part of the main room, the far leave lock doorway to the leave of the hover FLUDD takes you to the cable room. once you get the rocket FLUDD, you can boost up to the top grey platform above the moving green platform. You need invisibility to get to the # lead doors here. note that once you ‘ve been through the course and gotten all three FLUDDs, the next prison term you go through equitable grab one kind of FLUDD and you just rocket to the higher separate of the main board from the bottom of the main room .
cable room [edit |edit source ]
If you fall down in hera you land in a bunch of rotating grey squares, to the correctly is a lock door. “ Both Green & Golden lights shimmer from the other side of the door, however, something is preventing you from opening it. ” Use “ Z ” to close out of the sign, like all signs. If you make your direction across to the right of the rotating grey squares, there ‘s a door that takes you to the ground shock far left door ( that is locked from the early side ). If you don’t fall down in the cable room, just make your way around, use hover a set. pretty high up in the center is a bolshevik coin ( 6 ). At the very top impart there ‘s a star mint ( 1 ). At the very top right are two doors. The first gear one you come to ( on the leave ) says “ There is no other english to this door, so it wo n’t open ! ”. The adjacent one ( on the right ) takes you to a adult brown university room .
big brown room [edit |edit source ]
From where you come in from the Cable Room, there is a leading coin ( 2 ) above you on the leave. Way over and up on the veracious is a glow fairy behind a barrier. The double doors to your right conduct to # High outside the castle. promote right is a door but “ Both Green & Golden lights shimmer from the other side of this door, however, something is preventing you from opening it. ”
high outside the castle [edit |edit source ]
The doubling doors to the right lead to high on the outside of the palace where you ‘ll find the Big Boo’s Balcony shine asterisk. If you go leave and jump on the barricade, you get to a doorway that takes you to the army for the liberation of rwanda leave of the big brown room. Get the rocket FLUDD ! You can nowadays easily get to the above-mentioned star coin ( 2 ). back in the big brown room, the single door to the right of the double doors takes you to a room wide of boo and a 1-up. Just spin across to it. When you exit out of the same door you come out on the proper slope of the boastful brown room ! high on the outside of the castle, if you go correctly and jump on the block, you get to a doorway “ From the other side of this doorway, you can about hear the sound of a Shine Sprite … ”
From either high platform high gear outside the palace, you can rocket to a top center platform. The double doors take you to a room of books for # The Secret of the Library. If you jump above them there ‘s a leading coin ( 3 ) at the tip off of the building
The Secret of the Library [edit |edit source ]
Enter the second door from the left on the second base floor, and get the invisibility cap. Quickly hurry out of the board. Assuming you have rocket FLUDD, blast up to the ledge INSIDE the house above floor 2. Climb into the boastful book and you will go to subcourse made of books. There is a headliner mint ( 4 ) at the middle left, and at the top, a shine fairy .
‘Switch ‘ to the Secret room [edit |edit source ]
Help textbook : Get a grip ! This apparitional Shine Sprite has been gobbled up by the Ghost ‘s privy room. By getting to the Ghostly Golden and Ghostly Green switches, by golly, you might get the dress, but be on the precaution from the ghastly ghosts. At first the army for the liberation of rwanda impart door on the independent build ground floor is locked. But then … ? it opens. Make your way left across the turn gray blocks into another room containing a red mint ( 4 ), a 1-up, and at the exceed leave, the k interchange ! After operating the green substitution, return to the bottom of the main build. The first base door on the right of the doubly doors takes you to the stairway as common, but on the land there are immediately green elevator blocks above ! jump from one to another to get a crimson mint ( 5 ). If you get out of synchronize chute out of the way to avoid getting broken and use rocket FLUDD. Continue up the stairway to the upper berth part of the main room. head left past the moving fleeceable platform to the hover FLUDD corner. The doorway on its right with the board full of Boos now has a higher department you can get to broad of greens rotating squares and beam ! ! At the circus tent left is a headliner coin ( 5 ), and at the top right is the scandalmongering switch ! If you ‘re going for crimson coins, fall down from the yellow switch, if you do n’t have invisibility return to the focus on chopine, and then fall through the crimson girders on the properly for the bolshevik coin ( 6 ). return to the stairway, go up again to come to the higher part of the chief board. The doorway on the far correct now has green and jaundiced revolve blocks above ! Hover, spin and bounce about, at the crown correct is a star coin ( 6 ). At the exceed left are two doorways. The first base one you come to ( the good one ) leads to the boastful board, but now you ‘re on the early side and you can get to the radiance fairy !
Hunting for Red-Coins [edit |edit source ]
The order suggested above is easiest. When you get the last one render to high up in the main room and the reflect fairy is above and between the two doors to the right of the moving k platform .
( Mini-Course # 2 ) 263 coins : get a lot before heading to the submerged city where the smashable blocks have lots of coins.
The Top of the Town [edit |edit source ]
chase : Wet-Dry World is called Wet-Dry World for a argue, use that to reach the lead. The bolshevik switch on the “ dock ” makes wood blocks appear, leading to a blue button that raises the water degree. You can besides land on this blue clitoris by firing up from the cannon. Raise the water system degree, head left, get the turbo FLUDD. Go in the water and turbo left for the silver star ( 2 ), then turbo back. Make your direction up using the platforms and you ‘ll see the glow fairy in the air out. First jump off and spin sideways to the star coin ( 1 ) and keep going to get the hover FLUDD. then go back up the platforms to the shine fairy .
The 5 Secrets of the Shallows and Sky [edit |edit source ]
rag : Five Silver Stars are hidden around this space … nowadays to find them. The red switch on the “ dock ” makes wood blocks appear, leading to a silver star ( 1 ). It ‘s much easier to get if you acquired levitate FLUDD. You can besides get this star by firing largely up and slightly correct from the cannon floating to the right of the dock. You can besides fire Mario very slenderly correctly to get the 1-up. You can besides fire Mario a little more to the right to get the star mint ( 2 ) ( very hard to get ). If you get rocket FLUDD you can get this asterisk coin by jumping up off the platform with the blue switch and activating the rocket at the top of your leap.
If you use the cannon to get these, you want to catch these on the direction down — if you aim correct for them you may fall into the steel column on the left that leads to # Red Coins in the Underwater City and there ‘s no way out. Swim down to the aristocratic switch submerged to lower the water degree, then go left and spin to destroy the blocks around the silver asterisk ( 2 ). Use the rotate park platforms to get to the invisibility star, then immediately turbo FLUDD left out of this “ scene ”. You need to jump or hover or backflip over the low aristocratic water switch, because you want the water to remain low. If you still have invisibility, head right into the steel cage containing a silver star ( 3 ). If you avoided raising the body of water level, principal right a bit and anchor slam the block below grind to get the next silver star ( 4 ). Head back left and use the rotate k platforms to jump to the final examination silver star topology ( 5 ). You may need to head back left either to lower the water degree again for ( 4 ) or get invisibility again for ( 3 ). If you got all five stars, head left to the platform where you start. You can raise the water flat using the blue switch in a recess in the army for the liberation of rwanda left wall, or if you have rocket FLUDD from exploring the Underwater City, you can use that to get there .
red Coins in the Underwater City [edit |edit source ]
The throw on the “ dock ” makes wood blocks appear, leading to a blasphemous clitoris that raises the water charge. After the body of water grade is higher, get in the cannon, fuel about half-way between straight up and right sol that you fall down the blocked-off passage on the right. Get the turbo FLUDD, function it to zoom through the passing foster left. In the new room jump up and turbo sideways to get the star mint ( 3 ). Get the metallic element capital above the raise water switch ( it ‘s already set ), jump left take the green platforms through the rings and spin to destroy the blocks on the left full of coins and a loss coin ( 1 ). Fall down past the platforms and on the yellow rock building is another freeze you can spin to destroy for coins and loss coin ( 2 ) on leave … Fall down far and in the middle of the rotating green platforms is another crimson coin ( 3 ). There ‘s a coin on your leave but you need invisibility to get it. Follow the blue arrows to the switch to lower the water flush. promontory to the far right where there ‘s an invisibility ceiling under a stompable block ; get it, rush back forget ( use turbo FLUDD ) and into the cage to get the crimson coin ( 4 ). There ‘s besides an invisibility cap in here. While inconspicuous, go to the jag rocks, jump up onto the rotate platforms above them, jump across to the brown build behind the bluing switch, then across and right to rotating blocks to a rocket FLUDD behind a metal fence. Use hover FLUDD if you mis-time it to keep heading up. If you run out of invisibility, repeat. It ‘s worth getting rocket FLUDD. immediately that you have rocket FLUDD, you can rocket up to the ledge with a loss mint ( 5 ) above you, spin to break through the blocks guarding it. To the leftover are rotating platforms with a bolshevik coin ( 6 ) in the middle. Go back down to the bottom. The urine should calm be depleted, so you can stomp to break through the stone protecting the red trade. This makes a batch of wooeden blocks appear to the veracious. If you subspecies through them you can use them to move to the right and then improving to the a walled off area above that contains red coins ( 7 ) and ( 8 ). But if you run out of time and the blocks disappear, fair function rocket FLUDD to get there. Stomp the stone protected them and collect the coins. Make your way back down and left and the glitter fairy appears on top of the construct behind the low blue switch. Use rocket FLUDD or the rotate platforms to get to it .
Star Coin rewards [edit |edit source ]
At 16, tag : You can now enter the first board mighty of the Level Designer. In the room is a reward of a Star Sprite. There is a hole in the land that you can plainly double rise over. You now have a barren Star Sprite ! At 32, tag : You now have collected half the Star Coins in the plot ! For it, you receive a special prize ! ! Check out the hallway to the correct of the Level Designer to see what it is. spoiler : Every clock you walk through the door, you can change characters between Mario and Luigi. Luigi actually jumps slenderly higher than Mario. At 48, rag : With 48 Star Coins, you receive a third prize!!! Check out the hallway to the right of the level architect from Inside the Castle Grounds from castle shines sprites to check it out all !
Bowser ‘s Second Trap ( Fire Sea Course ) [edit |edit source ]
rag : … … .. Bowser decidedly did n’t construct all of this barely to stall you … In fact, this Fortress looks hundreds of years old … … .. But if Bowser did n’t make this … … .. then who made it ? … … And why ? … … Spin to break through the beginning “ solid ” wall. cosmopolitan strategy : if you ‘re falling, spin and aim for something solid. On the row of trilateral platforms that rise and lower out of the lava, stand on the identical tip of the triangle and you wo n’t get hurt when it sinks .
8 bolshevik Coins [edit |edit source ]
The platform paddlewheel is hard. But the heart on its left recharges your health if you run through it. Take advantage of this ; get rid of the creatures, get the bolshevik mint ( 1 ) in the paddlewheel ‘s way. If you wind up falling into the lava calculate for the coal-black on the left and it will shoot you up and back to the heart. The three dropping plinths are crafty, you have to jump good right off the center one. You can either leap out onto the tallest, or chute over it and spin depressed to a platform on its right that lifts you back up. In the metallic cage, do n’t jump, just stay low to avoid the open fire jets above. There ‘s a red mint ( 2 ) in the cage amongst the jets, you have to jump off the moving chopine and spin over to it, trying to avoid the jets. There ‘s another red coin ( 3 ) below the platform, you have to fall off the platform as it goes up then fall under it to the course below. In the area the platform brings you to there is a row of coins to your veracious then a column of coins down. If you jump over here you land on top of the metallic element cage with the jets and you can re-enter the cage by jumping off and spinning back inside. Anyway, travel left. Jump off the front of the platform early and spin at the blocks to collect coins and get health back. The last platform over a bolshevik coin ( 4 ) and arouse jet is hard, merely keep watching and clock your leap onto the platform. All the platforms and lava rocks after this bury quickly, so bustle through them. At the top of the lava rocks is a asterisk mint ( 1 ), and on the exit side of it is a crimson mint ( 5 ). As this collapses prepare to enter the spin star it exposes. The whirl star takes you to more triangular platforms, merely take your time. There ‘s a crimson mint ( 6 ) you can run to at “ low tide ”. Get the turbo FLUDD and use it to get past the adjacent falling block, then get the skyrocket FLUDD int the structure. Spin for coins in the blocks, then fall to get the bolshevik coin ( 7 ) and life. In theory you could use the skyrocket to office out of the lava without burning. then you have to drop down to the lava and come back out in a ‘V ‘ determine ; again you can try to use rocket FLUDD to avoid getting burned. Land on the far side of the build and then rocket to its roof to collect the final crimson coin ( 8 ) !
Defeat Bowser again [edit |edit source ]
Follow the lapp path, but immediately run across the wooden bridge and meet Bowser ! It ‘s the same technique as the first # Defeat Bowser. Duck and jump his fireballs, leap over his shockwave, when he jumps in the air out run to the early english of him, jump his shockwave, grab his dock, spin him, and toss him in the nearest grey and red sphere. ( Easier said than done ! ) There ‘s a tease here, it ‘s possible to throw Bowser past the gray and crimson sector on the left so that he fair cycles around it .
Secret amphetamine passages [edit |edit source ]
Go up the stairway to the right-side checkerboard grade. At its end jump to the veracious. # 12 on the function. You should pass straightaway into a secret passage in the black castle wall at about the grade of the boastfully windows. If you have problems getting to it, triple startle off the checkerboard level to the right, press against the wall, and spin. This secret passage takes you to a dip in the ceiling above the stairway from the top double doors ( that takes you to the spin star and two park platforms ). If you jump astir and to the right field you can see a hide doubly doorway in the black with a big star on it. This is easy to get to if you have the hover FLUDD from the ceiling of # Castle Basement 2. Without brood FLUDD, it ‘s very hard to reach. You have to jump up, whirl, immediately jump up and to the right and twirl, then jump up again, ( option : do a triple jump, then startle again to besides reach it. ) After you open the doorway, you ‘re on circus tent of a wall surrounded by whirl stars. At the exceed left spin star, do n’t fire, fair fall out of it. Jump up the platforms on the left field, jump left into a hidden passage in the wall that leads to a secret area. # Magma Maze ( secret path ). Below the design of spin stars are two doors. The door to the left takes you to a passage that takes you to # Inside the Castle upper berth hallway. The dark wood door takes you to a high door outside the castle to the left field of # Peach ‘s garden ! To the right of these are some platforms that take you to a rocket FLUDD and turbo FLUDD. below those platforms is a clandestine passage that falls into the upper hallway. The leftmost enactment takes you to the Hover FLUDD, and the Bombomb Battlefield & Shifting Sand Land painting rooms. The one adjacent to it leads to the stairway between the “ star-and-elevators ” room and the upper hallway .
Inside the Castle Upper Hallway [edit |edit source ]
From left to right ,
Magma Maze ( secret course ) [edit |edit source ]
tag : somewhere in these molten caverns, there lies an haven of Water ( and a Shine Sprite ). Head right, spin through the wood, head up keeping to the leave, when you ca n’t go any higher follow the passage left to an area with a FLUDD ! If you fall down from here. There ‘s an submerged maze, but the current pushes you good, so it ‘s hard to get to the coins at the far leave. If you head correct and up from the begin, you come to a rocket FLUDD. You can use this starting at the perches to its left to head higher and up to the right, past the annoying red rockets to a star mint ( 1 ). From the start, you need to follow the passages up and slightly to the right before heading leave, across some hot lava ( bounce off the shells ) to reach the turbo FLUDD you need to get through the water. once you get this, turbo back over the lava, fall down through the floor until you come to the water system, head left, and when you come to the firm current, turbo left through the water until you arrive on kingdom at the glow fairy. This is the middle of the Castle Secret Stars 3 group .
tag : so this is where Kamek lives ; It seems kind of humble compared to how significant Kamek is to Bowser … Move through this. Do n’t rush besides cursorily through it, differently you can move beyond the visible area. In the emboss conflict, spin like crazy to push the bad guy off the platform. You get a crimson radiance fairy ! It helps to destroy one of the grey crack blocks and then stand on the other side. This means, the elephantine Bully runs off the edge by himself. He may walk over it a few times before ultimately falling through. You must do this to him 3x, and he grows larger with each fall. however, he will constantly be able to fit down the hole, regardless of size.
This is the fourth shine fairy in the storyline group in the Star Map .
Lethal Lava Land [edit |edit source ]
The Bully ‘s loom [edit |edit source ]
tag : The Bully-Toad War ( abbreviated as : B.T.W. ) is reaching its climax ! The Blue Toads now have the keystone to victory, but can you help them achieve it ? Head right, enter the frog tower to get the hover FLUDD, head past the bomb calorimeter field, and at the top of the smaller red column is a star coin ( 1 ) Where the rockets fire at you, jump over and twirl to get coins. Head astir and enter the tugboat. In the tower just spin a lot to push bullies out of the way. Hop off the orange platform just as the fire jets start .
Into the Volcano [edit |edit source ]
tag : The Volcano has been rather fickle recently, possibly ascribable to a shine fairy ? head left, jump a distribute as a lot of the down sinks. You are heading past the steps area where the red coins are. There ‘s a star mint ( 2 ) low in the lava. You can head up into the loss mint area to get the metallic ceiling to well get this without losing life. Get the skyrocket FLUDD below the vent. You can besides head further leave and get a turbo FLUDD from the next outcrop. then rocket up following the red arrow to go inside the volcano. then your gesticulate through the vent is equitable speed and timing. There ‘s a asterisk coin ( 3 ) It only gets worse, you ‘ll lose some lives. In the final section of fast-moving lava, omission platforms and if you do burn take advantage of the bad jumpstart it gives you .
The Lava Wheel [edit |edit source ]
tag : The Toad ‘s Lava-Wheel, which might ‘s [ sic ] their Lava Castle, appears to have Silver Stars in it ! equitable head right. At the frog fortress you can use the tailspin star topology to launch up in the publicize. At the top of the loom there ‘s a metallic ceiling you can use so the lava wo n’t hurt you for a while. Head right past the battlefield, startle and brood through the fast platforms, then use the whirl stars to launch you onto the lava steering wheel. Head angstrom far as you can to the good to give yourself more time to drop inside and grab the silver stars and besides a star coin ( 4 ). The death silver coin is very close to the hub .
The Secret of the Fortress [edit |edit source ]
tag : A mysterious passage lies hidden inside Blue Toad ‘s Fortress … if only you could find it.. Enter the fortress and spin and jump a lot. pamperer : spin to destroy the lower left corner brick in the leave column of water. This takes you to a crazy level full of bullets. As the signs say, spin to destroy bullets and kingdom on bullets for a jumpstart. There ‘s a star coin ( 5 ) near the top of the level, you ‘ll probably die getting it.
red-hot Red Coins [edit |edit source ]
head left over the falling structures to the green platform that rises up. There ‘s a red coin ( 1 ) underneath it. From the top of this green chopine pass right and spin into the spin star. This sends you to the top of the falling structures and you should get the red coin ( 2 ) there. Take the green diagonal platform astir and left. The map on the platform shows the crimson mint locations. Head up to the right to get a crimson coin ( 3 ) and the hover FLUDD. Jump up and levitate onto the rotating green platforms and get the crimson coin ( 4 ) in the middle. Jump up and right over logs to get a bolshevik coin ( 5 ). Head up the logs to the left onto the chopine. Skip the metallic element cap ( ? ? ) and fall through the grey supports and hover to get the star mint ( 6 ) underneath it. Go back up to the chopine with the map, go left onto the three fast rotating platforms and get the loss coin ( 6 ). You can fall down from here onto farming. head back up the platforms, and this meter get the metallic element crown. Arrows appear directing you downwards. Fall down into the lava, and under the balance radio beam get the last two crimson coins ( 7 and 8 ) .
Tall Tall Mountain [edit |edit source ]
Go leave at the start for a star coin ( 1 ) in an updraft. On the path to the right between two platforms is a star coin ( 2 ). But as you ‘ll fall without FLUDDs, grab it after you finish the flatware star contribution. Doing ‘Blast off to the Lonely Mushroom ‘ first is recommended so you get rocket FLUDD and hover FLUDD .
Scale the mountain [edit |edit source ]
rag : here in Tall Tall Mountain, anyone who can climb all the room to the acme deserves a reward. Your reward … is a Shine Sprite … Rocket up adenine above until you reach the degree of three rotating blocks. rocket to the rung platform above, jump up-right and rocket again in order to land on a platform with a cave entrance. Keep going up from there until you get the begin fairy on the acme.
The Red Coins of the mountain [edit |edit source ]
Head right for the first red mint ( 1 ), and in the rotate platforms another crimson mint ( 2 ). The rotating platforms around loss coin 2 is fast, so be careful. Keep going to the rear and find bolshevik coins ( 3 and 4 ) either side of the four rotating green platforms. Get the second one by jumping and spinning from the pointy rock on the right. There ‘s another red mint ( 5 ) to the properly of three rotating platforms. Go up and find two more red coins ( 6 and 7 ) either side of another determine of four rotating platforms. Go higher, get on the k platform that moves to the right, and get set to jump up and spin for the final examination bolshevik coin ( 8 ) and another leading mint ( 3 ) .
Silver stars in the skies [edit |edit source ]
Rocket up to the rock barricade above. Rocket again and steer to the right. You will end up in the in-between part of the water fall. Go right for the turbo FLUDD if you like, and rocket up to the level of rotating blocks. Go leave from there. The levitate FLUDD is slippery to get, as there ‘s an up-bound current. Going up will see a rocket FLUDD. Rocketing right there will get you a star coin ( x ). Traverse the space above. The leftmost flatware star is inside a brick box with sliding platform entrance, so prison term your skyrocket FLUDD drive. The rest of them should be easy enough. Keep rocketing when you are out of the stream. The rightmost FLUDD is lower than the others, alternate from the rightmost obscure platform.
Blast off to the Lonely Mushroom [edit |edit source ]
Go to the buttocks and to the right of the red coin star fairy look for a down arrow. Pressing down there will place you in a cannon. Aim right and dart. You will find yourself in a new section. Grab the rocket FLUDD and then jump onto the mushroom platform. rocket to the higher mushroom and again on the libra platform to the right ( watch out the Yoshis ). Carefully traverse the rotating green platforms and you ‘ll see another rocket FLUDD. After that, jump onto the green platforms one by one until you need to rocket. On the second rocket, jump then rocket, otherwise you wo n’t go high adequate. once you are at it, if you grab the stuff on the go platforms, train to quickly jump off and FLUDD as they are traps. Go left over the rotate blocks and cautiously fend off the fawn on the belittled platform. Jump left then rocket to grab the star coin ( 6 ) and go to the correctly for the asterisk fairy.
The Secret of the Mountainside [edit |edit source ]
“ Scale the batch ” halfway until you enter the cave entrance. Go through the class to get the star topology fairy. As the foremost step is to get the invisibility star, take in heed that steel cages act as gaps, and beware not to smash the wooden blocks. Go get the indomitability asterisk on the correct. now wooden blocks are gaps, so keep yourself on the metallic element platform. Go all the way left until you reach the revolve star. Spin up and you ‘ll get the first silver star. The second silver star is on the top-left, beyond a solidus row of rotating blocks. The third and fourth silver stars are on the outermost ( bluish green ) circle of rotating platforms. Keep yourself on a platform to get both. After that find a orange platform and jump on it ( preferably doing it at the upper separate to avoid falling into the void ). Do the same into the green platform. The death eloquent star is at the bottom of the green circle and the asterisk fairy is on the top of it .
The Cave of Empuzzlement ( castle grounds ) [edit |edit source ]
chase : Be careful, this labryinth of Locked Cannon, Metal Bricks, Invisible Walls, Floating Elevators, Rocket Fludd, and Turbo Fludd will twist and mutilate your beware beyond sanity. Raise the water to get to the invisibility cap, run back, lower the water, break through the auction block, get the metal capital to break the block that ‘s distillery submerged, then turbo FLUDD right in the farseeing passage to the button that uncovers the cannon. Turbo FLUDD bet on, raise the urine all the way up, get in the cannon and fire yourself up and to the good to land in the constrict passage to the shine star. ( This is the first headliner in the 3rd castle privy star group. )
Level Designer board [edit |edit source ]
In the Level Designer room, hop on the ledge with the black paintings, and triple leap off of the platform towards the right rampart to enter a shroud passage. This takes you to a star mint ( # 2 of Castle Star Coins ). This is easier to do when you ‘ve got Hover FLUDD. The castle Hover FLUDD is in the secret passage to the leave of the Shifting Sand Land paint, precisely as the castle Rocket FLUDD and Turbo FLUDD are in the swindle Upper Hallway, following to the main entrance to the Level Designer. Hover FLUDD off, and take the secret enactment. This leads you to above the door locked with the Second Bowser Key. After that, it ‘s easy. so far Hover FLUDD up and you should find a secret door with a star on it. Go through hera and you ‘ve got the other 2 FLUDDs. then go down the right passage and you ‘ve got into the Upper Hallway. glad Shine Sprite hunt .
acme of the Castle : star Room [edit |edit source ]
- Far left is a cloud painting to #Rainbow Ride
- Jump up the red steps to a doorway to Top of the Castle: The Staircase, which falls into a room from which you can see #Bowser’s Castle. Take the spin star to get there. (To skip this, you can grab the rocket nozzle from the ‘fake’ Upper Hallway. If you go to the Main Hall of the castle, stand under the Sun on the wall above the entrance to the elevator room and blast with the rocket nozzle, you skip straight to the entrance to #Bowser’s Castle. You can then use the spin star to enter the level from there.)
- Jump up to the clock in here for #Tick Tock Clock
- To the right, jump up and take the spin star to #A Galaxy of Stars (secret course).
Rainbow Ride [edit |edit source ]
You may want to do the # Floating Mansion in the Sky first sol that you get rocket FLUDD early on .
Cruiser Crossin ‘ the Rainbow [edit |edit source ]
Ride the magic rainbow carpets all the manner to beautiful gloomy sky and across downy cloud of cotton candy and gold concoctions of gratifying riches to the charming floating transport in the flip. Ride the first rainbow rug, jumping over rock obstacles. Get the hover FLUDD. Before going on the future one, go to the wide platform on the leave and get the star coin ( 1 ). The future charming rug is a bear, specially when you come to the V form. Hover off, rush up the logs to the top. even if you fall some ways behind you can bounce off creatures and bullets to catch up with the rug. In the following section it ‘s easier to hover and bounce off creatures above the carpet, and wait for it to catch up with you. At the end of the second magic trick carpet, as the sign says “ You could go either Right ot [ sic ] the Cruising Ship, or Left, to the Floating Mansion in the Sky. so head right onto an evenly hard magic trick rug. You do n’t have to spin destroy all the blocks. There is a star coin ( 2 ? ) as you ride up. If you fall behind in the whirl blocks you can hover and bounce off creatures all the room to the end where the ship in the flip is, and get the glow fairy. The ship has a cannon …
The Floating Mansion in the Sky [edit |edit source ]
tag : For some rationality, an old, crank rich people geezer decided to buy a giant floating family, and he ‘s left a Shine Sprite in there. Same beginning two magic carpets, then heading left as the sign of the zodiac says. startle over the guileless blocks, spin to break into the symmetry beam as the carpet goes above you and spin again to get out. The carpet adjacent goes below a guileless block, here you must jump off in progress, alternate and hover across the falling logs and then jump back on. As everywhere else, jump up and kill creatures in your way. Near the top of this stop there ‘s a star mint ( 3 ? ) that you can fall onto as the rug comes, then spin to get into the sign of the zodiac. Whew ! Get the turbo FLUDD and rocket FLUDD in here, then go up and out the crown of the mansion for the shine fairy !
crafty Triangles [edit |edit source ]
Ride the first charming rug to its end. Go to the properly and hop on the gray hammers across to the spin triangles and onto a blue-brick platform. You come to a passage with a falling slab. Dodge the bullets or spin on them, expect for the slab to come up by the english of the passage. Get the hover FLUDD, then heading across the spinning triangles and collapsing lumps. Operate the crimson interchange to make it easier to race across the tops of triangles above to the adjacent segment. finally you get to the glow star. There may be a chess to bypass this. If you have rocket FLUDD, alternatively of falling down the passage, rocket up to a ledge above where the warp tube for # The Secret of the Triangle Tower is. If you jump sideways from here and rocket up, you can get to the radiance fairy without going the long way .
The Secret of the Triangle Tower [edit |edit source ]
chase : That Blue-Brick loom to the justly has a small ledge full of secrets, but it ‘s excessively high to reach without Rocket Fludd … indeed. precisely head to the the blue-brick platform, and rocket up to a falsify pipe. This takes you to a course where preciseness jump is critical. About two-thirds of the way through there is a green platform with a Goomba on it that moves to the left. As it passes over two swinging hammers, there is a rotating triangle above. If you jump when you see this, and jump again when near it, you can land on the rotating triangle and then jump to the leading coin ( 5 ) above .
The Maze of Red Coins [edit |edit source ]
Ride the beginning crimson rug then go leave. On the way to it is a star coin ( 6 ) underneath a ledge that you can get to by landing on a green platform below ; if you do n’t have a rocket FLUDD to get back you can jump right and spin to fall rear to the get down. If you continue left past this you come to a complicated grey structure. All eight red coins are in here along with a brood FLUDD and the glow asterisk you get as a honor. Just jump and levitate FLUDD to get them all. One of them is below a grey platform that lowers. There ‘s besides a leading coin ( 4 ) but it ‘s only accessible with rocket FLUDD .
Tick Tock Clock [edit |edit source ]
This is miniskirt class 3 .
The Top of the Clock [edit |edit source ]
tag : Make your direction across this cockamamie universe of Chronoic Chaos. Go left then up and right, ( ignoring the complicated pendulums for now ), to the spin star which launches you into the second area. Ignore the red coins there for now, alternatively go up and right and get the hover FLUDD. Above it is a star coin ( 1 ). Go left across the silver blocks with conveyer belt belts to the spin star which launches you into the third base area. In the third gear you have to jump onto one of the copulate of yellow balls on a perch to get up to the rocket FLUDD and a star mint ( 3 ). then, move across until you get to the modest green vertical platform. From this, derail on the moment hand of the clock, keep adjusting your position as it sweeps around, and jump off at the 12 o’clock position to the shine fairy !
The Flippin ‘ Red Coins [edit |edit source ]
bolshevik Coins can be catchy, but did you know that they can actually flip you off ( the platform ) ? good head up to the area with them. As you start, when you get to the orange blocking against the leftover wall, use the rocket FLUDD to get the hover FLUDD in an alcove in the leftover wall. With rocket FLUDD they ‘re comfortable .
The Pit of the Pendelums [edit |edit source ]
tag : Swing across along the Giant Pendelums to reach this Shine Sprite. Either farming on the yellow balls of the series of pendulums and swing across, or good rocket up to the glitter leading on the leave wall. Above the forest of pendulums is a star coin ( 2 ) .
A Galaxy of Stars ( secret class ) [edit |edit source ]
tag : Collect the five Silver Stars around this Galaxy ; from sunken in floating seas, spinning within satellite ‘s cores, to locked inside castles. Go correctly to get a silver medal star ( 1 ) under a big spinning park planet. Come back, get on the revolve platforms, spin star to top of spinning greens planet. Go left and fall below the curved grey structure to get the eloquent star ( 2 ). return to the this gray structure and go forget and up and jump into the water to get another silver star ( 3 ). then return to the grey social organization and take the spin star above it to the spinning green planet with lots of tunnels. Above it is a silver star ( 4 ) and towards the lower correct is the final ash grey ace ( 5 ). just move around from piece to piece .
once you have progressed army for the liberation of rwanda adequate in your contend through this, the room from which a sling star launches you to the castle has a warp pipe shortcut that takes you to the air grade above the spires .
Make your way across the front man, there is a red coin ( 1 ) in the lava, between some rotating green platforms, then enter the castle proper. There are four doors around this board, each leading to a course that has a crimson samara. Enter the door on the leave and work about to get a red Bowser Key ( 1 ) and a red coin ( 2 ). then enter the doorway on the right and do alike. Use the alloy cap to charge through the lava. After getting the irregular crimson Bowser Key ( 2 ), go to the circus tent, get the red coin ( 3 ), then get the invisibility cap ( which makes it easier to get past the falling grey platforms by running through a grate ), then get the 1-up and make your manner back to the independent room. If you hurried back to the independent board from this lower-right door and hush have invisibility, hark back to the middle of the room. Above the big door into the chief room, between two sets of brown rotating platforms, is a scrape area. With invisibility, you fall into this and get a star coin ( 3 of Storyline star coins ). If you have the turbo FLUDD, or you can time your jumps on creatures and bullets, you can use them to get to the two upper berth doors in this palace independent room. otherwise refund to the center field up the falling logs and use the platforms to get to the cannon. First shoot straight up from the cannon to get another crimson coin ( 4 ). then, use the cannon to shoot you to the left at about 45 degrees, aiming just below the walls that surround the platform above the cannon. ( zoom out ). alternatively, if you want you can shoot yourself to a doorway to the outside and go to higher levels to get turbo and skyrocket FLUDDs ; but you ‘ll have to return to this big room to get the early two red keys in the two high rooms. so inject yourself far to the left or otherwise get to the far left across some gaps to a doorway higher up in the main room on the left. This takes you to an outside lava level. go leave, use the health heart. There are two red coins ( 5 and 6 ) in and to the side of the column at the leftover, and at the crown is another Bowser red key ( 3 ). retort to the castle, head right to a exchangeable door eminent on the right field. This board has a trick fall-away floor that takes you to a wildly baffled grade. Get invisibility on the army for the liberation of rwanda side of the methamphetamine and rejoinder to the frog person in the metallic box who activates a platform. Ride this to get a red mint ( 7 ), then ride it again and jump across the penguin creatures. High up at the correct by a rotating wooden cross is the last crimson coin ( 8 ), you can get to it by jumping off the gratuity of the cross and spin. Make your way bet on across and get the concluding Bowser Key ( 4 ). Below it there ‘s a star mint ( x ), but it ‘s slippery to get. You have to rush across the vertical passages below it and be ready with skyrocket FLUDD as you fall. You can balance on the clear of the walls between the passages and then turbo FLUDD through the scrape to the passing to the star mint. return to the independent room and collect the reflect leading for the loss coins at the concentrate platform. ( But you ‘ll have to do the unharmed thing all over again. )
The Final Battle [edit |edit source ]
render to the castle ( unfortunately any FLUDD jetpacks you collected on previous attempts do n’t work on the manner to the castle ). Repeat the four rooms off the independent board in the palace to get all four crimson keys ( within the castle the game remembers any FLUDD jetpacks you collected on previous trips ). now return to the cannon and aim up and slenderly left or right to bounce off the walls around the senior high school platform above the cannon. You should land on this platform, and you can go through a door to an outside rampart high up on the castle. The leave door here has a rocket FLUDD past some lava. Make your way up, finally come to a door that lets you out at the top of the exit steeple of the castle. There ‘s another door in the plaza, and a harmonious one high up one on the right steeple. ( The right door on this rampart takes you to the board with two angle spin stars. ) This justly door takes you to a room with a turbo FLUDD. Use the rocket to make some parts easier. Take either left or right steeple to get to the upper tied, hop across to the center even taller steeple and go inside. In here you can use turbo FLUDD to break through to the invisibility star. then a long retentive climb up the inside of the steeple. ultimately get to a top impart die doorway, which takes you outside the steeple. Run through the health heart, rocket or FLUDD up to a door above, and meet Bowser in his jetcraft. Bowser fires assorted destructive projectiles and ardor at you, then he shoots the motley rings that turn into creatures and a blue mint. Watch for an arrow to appear pointing at his jetcraft, and then jump on him to do damage. Do this three times, and you will beat him. But wait ! That was equitable a automaton ! now a sling star will appear, and besides a pipe which will return you to the castle. This pipe works both ways, and makes skipping Bowser ‘s castle and going straight to Bowser possible. ( admonitory ! : after this point if you get a game over you have to start this part of the final conflict over again till you beat it, it ‘s extremely thwart ! ) Jump into the sling star and then go up the tallest tugboat, the levitate FLUDD makes things easier. Near the peak, there is a star coin ( 5 in the Storyline coins ). After versatile levels of hard, a sling-star takes you up to the crown. You will meet Bowser with “ THE Meteor of Ultimate Destruction ”. The Final Battle works like the battles with Bowser in his traps. Grab his tail … but then you jump into the air. Remember your physics, if you do, you should knock Bowser into a sphere. Do that three times to defeat him.
64th fall sprites and star mint [edit |edit source ]
63 shine sprites gives Congratulations ! You have unlocked 1 short of Every Shine Sprite in the game. But I doubt you can [ sic ] the last Shine Sprite. It ‘s hidden so well, you ‘ll have to be able to leap over Waterfalls to get it. Oh, By the way, the Cannon outside the Castle is unlock …. then go outside, get in the carom and launch yourself high above the castle. You should land on the ceiling. You can double jump to higher roof of the castle gun enclosure. The concluding roof is slippery, you have to jump onto the diagonal edge of it. then walk up to the ease up and jump up to a spin star that gives you lives and a winged fly crown. Go back to the cannon and nowadays launch yourself properly and past the pool. With the winged cap you should get to the edge of the Mushroom Kingdom .
The Edge of the Mushroom Kingdom [edit |edit source ]
You need the rocket FLUDD to go higher, but to get to it you need an invisibility capital. so go right, do not destroy wooden blocks. At the far right field derail across to the turbo FLUDD box and you should get the invisibility star. ( If you jump to the invisibility star, you will immediately fall through the alloy. ) With invisibility you can return on the wooden blocks and get the rocket FLUDD. Get this and follow the loss arrows up to clouds. Time your skyrocket jumps to avoid creatures above. There ‘s another rocket FLUDD box on a cloud, and extra red arrows pointing up. however, you will not be able to get to extra platforms and a 1-up up and to the left with just the rocket FLUDD. If you want you can rocket upwards and slenderly to the left to reach Castle Star Coin 3 ( the 64th headliner coin ! ). Zoom out with the – key and aim for it. If you miss, hold down the right Arrow and X key to travel right and return to clouds. If you get this 64th star coin, the message is tag : You got a Star Coin ! Oh lamb ! ! It appears as if you have all 64 Star Coins!!! Every single one ! ! ! For this, you have unlocked your final special prize!! You can collect it in the hallway to the properly of the Level Designer ! ! To continue on, from the mottle chopine with the rocket FLUDD you must first go mighty to get a flying star ( “ Wing cap ” ). You can either jump across all the creatures, or good rocket to the right and spin tapping the right key. The flying star is in a scoop of bouncy birds. Get it and return to the entrust to the cloud platform. now its the crafty depart. You need to use the skyrocket FLUDD near the up arrows, and then cursorily hit the polish arrow to start flying and then control the up arrow to aim yourself. now just follow the path without any big trouble to get your last radiance fairy ! No message will be displayed congratulating you for this capital accomplishment though.
Spoiler warning: Plot and/or ending details follow.
End-Game Easter egg [edit |edit source ]
Under normal conditions, after you complete the game and the credits have passed, you will see a “ The end ? ? ? ” and Mario will say, “ Thank you for playing my game ! ” however, if you beat the game after collecting every radiance fairy and star mint, the message is “ The end ” and he will say, “ Hey, you ‘re identical good ! See you adjacent time ! ”
Bob-Omb Battlefield : Has n’t very got a rag. Passageway of Secrets : tag : Shhh ! You are in Princess Peach ‘s secret passage of secrets, secretly used to secretly travel secretly from room to room in secretistical secretism .