If you ‘ve been having trouble with this especial rig of puzzles, do n’t worry – we ‘ve put together a comprehensive examination Odysseus’ Struggle guide that covers how to solve the puzzle at Turtle Island, american samoa well as all of the solutions for the Vault of Tartaros after it. This is much longer than the first Vault of Tartaros, sol buckle up for a churning drive through the Underworld ‘s hard-and-fast no-climb-zone .
Immortals Fenyx Rising Odysseus’ Struggle Guide – How To Solve The Turtle Island Puzzle
This quest picks up right after you get the Bracers of Herakles, which allow you to use a new ability that ‘s identical comparable Breath of the Wild ‘s Magnesis. Your objective is to head towards the turtle-shaped island, which will be marked by a quest marker provided you have this set as your active request. When you get to the island, do n’t bother climbing to the top – your entrance is actually on the ground, which is accessible via the river on the western side of the island, veracious below the turtle ‘s massive mallet head .
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To open the red door in front of you, the first thing you need to do is turn away from the door – unfortunately Fenyx ca n’t open magic trick locks just by staring at them. Anyway, once you turn around you should see a little bronze cube in front of you.
head to the back of this floating platform and you ’ ll find two panels with feather markings on them. Pick up the cube and place it on one to activate it, as shown in the screenshot above. To find the second cube, turn about and face the door while standing at the two panels – halfway down on your leave you ’ ll see a large perch with a bronze cube on top. You can knock it down with the first cube, but that will make it fall in the water. Remember you have the Bracers of Herakles ‘ now, which you can activate to bring the cube veracious down to you with telekinesis .
space the second cube on the moment panel and the door will open. There is a vault of Tartaros inside, which leads to the Odysseus ‘ Struggle vault .
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once you dive into the vault, the first thing you ‘ll need to do is press ahead and derail across the first break. There are two panels here again – what you need to do is jump off the top right contribution of the chopine to a column. Climb up, pick up the cube, and throw it back down. This can be used for one jury .
For the other empanel, activate the interchange in the middle of the two panels to summon a larger cube, which you can push onto it thanks to the Bracers of Herakles. With cube on both panels, the purple crystals in front man of you will glow and you can jump across the newly risen platforms to reach the following section. The bigger stuff needs to go on the left panel, as it has an incus marking rather of a feather one – this is handy to remember in future, as these markings indicate the burden necessary for the panel to be pressed down.
For the next part – and this is important : right pawl and press vitamin e to use Herakles ’ strength ( or imperativeness whichever buttons you use to do this on your respective restrainer ) and pull the crate overhead down to you. You ’ re not told how to do this earlier, so it ’ south tough to figure out correct aside. once you have the crate, place it down at the wall in battlefront of you and use it to hoist yourself up to the higher platform. At the top, turn right field and you will see two energizing pedestals, each of which summons a light cube. This perplex is much more square. There are panels on the leave and right platforms in front of you. Simply throw a block to each, startle to the right one, pick the block up and locate it, then jump to the other side by using a conjunction chopine in the middle. once you ‘ve placed both cubes, you will open up the way ahead. This brings you right up to the Bow of Odysseus, which is why you ‘re hera in the first station. When you resume control after the abbreviated cutscene, shoot the prey on your right with an arrow to bring up some platforms to cross. At the following segment, you have to shoot right through the orange diffraction grating in front of you. Go for the green target on your right, then the target on your left that is the second-furthest away, which lento oscillates from side to side .
For the third gear target, which is blocked by a gate, you need to use your newfangled ability : Apollo ’ south Arrow. This allows you to pilot the arrow after you shoot it, which enables you to swerve under the gate and back up to the target .
When you go through the doorway that opens up, immediately turn right and use Apollo ’ second Arrow to go up and over the snap in the wall, allowing you to hit the blocked off aim and claim a thorax .
Come back out, turn right ( therefore straight ahead if you look from the main door you came through after the beginning Apollo ’ s arrow ) and jump up the three platforms to the following section .
Shoot the large rock suspended from a range by hitting the metallic element character in the center of it. When it falls, it will break into two smaller rocks that you can place on the two panels to pull up a string of platforms and pave the way ahead for you. Head up to the top to claim another thunderbolt of Zeus ‘ lightning and finish the Vault.
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