


View Full-size
View Full-size Fight your room south through desperate boars and will-o-wisps, ( left ), then lecture to the unmindful haunt to start the quest Coins for a dead Mans Eyes. ( right ) You can start – and dispatch in its entirety – this quest in the Swamp Witch ’ s Hut area. From where you enter the map in the north-center of the map, follow a road confederacy ( battling desperate boars and will-o ’ -wisps as you go ) until you find some deflower houses to the southeast. Make your means south around the western edge of these houses, then head east to find the ruins of a humble chapel service, which stands out due to its stone fence. Inside you ’ ll find a “ Spectre ” which will provide very little utilitarian information save that he used to be the village Headman, and has been denied his true remainder by some malefic “ lights ” in the village well. Whispering, hissing lights. This will start the quest Coins for a Dead Man’s Eyes .
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4 ( 1 of 4 ) If you fail to by rights buff, the wisp will deal grave wrong with their Lightning form attacks. The well you ’ re after is to the west, and you ’ ll credibly need to dispatch a group of worgs to get there. Once you reach the well, don ’ deoxythymidine monophosphate foolishly go opening it without prior planning, however, as the ghost wasn ’ thymine lying about what lurks within. Once the well is opened ( you ’ ll get the option to perform a [ Detect Magic ] and [ Will 20 ] check at the well, but they don ’ triiodothyronine actually achieve a lot ) you ’ ll be confronted by two War Wisps and an ancient Will-o-Wisp .
These foes are superficially similar to Will-o-Wisps in that they are apparitional foes with a gamey Armor Class ( a problem exacerbated by their 50 % screen ) but there the similarities end. Will-o-Wisps didn ’ deoxythymidine monophosphate have much damage electric potential, but these Wisps will readily assume a “ Lightning Form ”, dealing grave ( preceptor ’ thyroxine be surprised to see 20-30 damage ) electric damage to all opponents in a argumentation, basically functioning as a Lightning Bolt spell. This damage is mitigated by a Reflex Save, not Armor Class, so your warriors will be peculiarly susceptible to it. fortunately the Reflex Saves required are reasonably low, and if you succeed you ’ ll only take one-half price. If engaged in melee, the wisp are probably to resort to single-target attacks. These attacks besides deal electric wrong, and only require a tint attack to hit. Thankfully they deal much less price, but taking 15~ damage per stumble on top of the Lightning Form strikes will promptly dispatch your warriors if they don ’ triiodothyronine have some aid .
Speaking of help, two spells will largely guide you to victory hera : haste ( as common ) and Resist Energy, Communal. The latter is a 3rd charge Divine spell which either Harrim or Tristian ( or any materialistic Cleric of 5th-level or higher ) should have access to by now. just be sure to cast the electric variant to give all your characters electric Resistance 10/-. It ’ ll take the sting out of the wisp ’ attacks, and every little morsel will help. If you have access to 4th-level divine spells, stacking auspices from Energy, Communal will besides help, but it ’ s not strictly necessity .
After those preparations have been made, situate your party north and slenderly west of the well ( be wary of the Greater Tatzlwrym and its lesser Tatzlwyrm buddies to the west – it may be a nuisance you need to get rid of, first ). The Ancient Will-o-Wisp will spawn here, and since it ’ s the greatest terror, you should focus on it first. not lone will starting out near it allow you to surround it and cut it down promptly, but proximity may besides induce the Ancient Will-o-Wisp to use its less dangerous melee approach. When it ’ mho dead, move east to the War Wisps and cut them down one at a time. other than endeavoring to ensure your characters don ’ thymine form an attractive occupation, there ’ s little you can do but hope RNG is on your side. With those preparations, however, you should emerge triumphant .
Banish the wisp, then loot them for a pair of Coins with Wilber’s Name ( War Wisps ) and a Coin with Callistropsia’s Name ( Ancient Will-o-Wisp ) .
With these coins you have the key to clearing this quest, but you have two options for which cursed inhabitant of this deluge you can free from their purgatorial universe :
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2 ( 1 of 2 ) Bring the coins rear to Wilber and you can free him from his bane .
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View Full-size Bring the coins second to Wilber and you can free him from his execration. ( left ), Youll earn a phylactery of Positive Channeling for your trouble. ( right )
Return east to the apparition near the enshrine and inform it that you ’ ve cleared the well. unfortunately that act alone wasn ’ metric ton sufficient to rid him of whatever bonds tie him to this world, so show him the coins you found. The coins, it turns out, are the clue you were looking for, as they ’ rhenium more than humble currency – they ’ re the tools of a execration. not only was inadequate Wilber twice-cursed, but so was Callistropsia, Nyta ’ mho bride which became the Scythe-Tree. Seems the unharmed matter was caused by hate and jealousy. There ’ s little you can do for Callistropsia now besides rid the worldly concern of the giant she ’ randomness become, but there may yet be the possibility of redemption for Wilber. Pick the dialogue option [ Put the coins on Erastil ’ s altar ] to free the torture spirit, and in refund it ’ ll reward you by telling you of a bangle it hid under a boulder. No motivation to search far, just hit the TAB key to spot some rocks nearby, under which you ’ ll find a Phylactery of Positive Channeling .
Reward |
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450 XP |
Phylactery of Positive Channeling |
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2 ( 1 of 2 ) Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2 .
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View Full-size Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. ( left ), Search a obscure, locked and trapped thorax near Dorsys hovel to obtain the Demolisher weapon. ( right )
alternatively, alternatively of Wilber you can free Dorsy from his cursed universe. From the well, head north to find the road, then follow it northeast to a crotch. At this branch follow the road northwest and dispatch a group of Tatzlwyrms, led by a Greater Tatzlwyrm.
Continue following the road northwest and you ’ ll find another intact hovel, the inhabitant of which – a Ghoul named Dorsy – is flush more unsavory than the wiccan to the south ! Despite being quite dead, this cadaver insists it doesn ’ thymine want to fight, and is capable of engaging in halting speech. Ask who it is to learn its name, while far questions will confirm its character in the events that transpired at the greenwich village long ago. Seems Dorsy loved Nyta, and frame curse coins into the well – symbols of his hatred – and he can only be freed from his undeath “ when two coins serve as his eyelids ” .
If you already gave the coins you got from the wisp to Wilber you won ’ triiodothyronine be able to give them to Dorsy and vice-versa, meaning one of these two souls is doomed to remain in the nation of the support. Telling Dorsy you used the coins will provoke it to attack, but if there ’ south distillery a choice to be made, you can let ethical motive or practicality guide you ; in the former case Wilber is an barren, but he barely seems mindful enough to be suffering, unlike Dorsy, although Dorsy kind of deserves it for cursing Callistropsia. In the latter event, Dorsy will reward you with a Cloak of Resistance +2, which you may prefer to the phylactery that Wilber will give you. Killing either of the undead the old fashion way will not get you either of these rewards, but you can loot Dorsy for a Masterwork Handaxe .
Reward |
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450 XP |
Cloak of Resistance +2 |
once you ’ ve freed one of these cursed undead, this pursuit will end .