Statistics
Type | |
---|---|
Tooltip | Hitting enemies will sometimes drop extra coins |
Rarity | 05*![]() |
Sell |
1 Reading: Lucky Coin |
Research | 1 required |
- Internal Item ID: 855
The Lucky Coin is an extremely rare Hardmode accessory that while equipped causes enemies to drop supernumerary coins when damaged. The Lucky Coin is dropped by pirates during a Pirate Invasion at a rate of 0.025*1/4000 ( 0.025 % ), from the Pirate Captain at a rate of 0.1*1/1000 ( 0.1 % ) or from the Flying Dutchman at a rate of 0.5*1/200 ( 0.5 % ). It is not dropped by Parrots. With the Lucky Coin equipped, there is a 20*1/5 ( 20 % ) find that 1 to 10 extra coins will drop each time the actor damages an enemy. Each time extra coins flatten, the be probabilities determine the mint type :
Crafting
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Used in
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Notes
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- On average,
1
22
will drop each time the player strikes an enemy. This represents a limit to how much extra money can be extracted from any given enemy. For example, using a Slime Staff (see below) against a Mimic will do 1 damage/hit due to defense, minions deal no critical hits, and the Mimic has 500 health. Thus the Lucky Coin can only add about
6
(on average) to the Mimic’s normal drops.
- Extra coins can drop from damage caused by player-placed traps in singleplayer, but cannot in multiplayer.
- Extra coins will not drop from damage return effects, such as those provided by Turtle armor or Thorns Potion.
- In Celebrationmk10 Princess for
5
after a Pirate Invasion has been defeated.
Tips
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- The Lucky Coin is very rare. It could take 33–34 complete Pirate Invasions before it drops.
- Farming Lucky Coin/Discount Card/Gold Ring is most efficient from Flying Dutchman, rather than from common pirates. After getting event progress to 50%, 10 Flying Dutchmen per event can be ensured by getting high enough above ground (using small platform or flying mount), but not too high, so that spawned enemies will be in “Active Rectangle” and will despawn after 12.5 seconds, and then spawn again. Until a Flying Dutchman will eventually (usually it takes a short time) spawn. After killing it, repeat the process till event ends. Parrots could reach the player this way too, but they can be killed safely; they do not count towards event progress.
- This item is generally considered to be the best way to make money in-game, when paired with a very weak weapon, usually a Slime Staff with the Broken modifier.
- To maximize profits, use the Slime Staff and Tiki armor together. Against stronger enemies (like Mimics), the Baby Slime summoned by the staff will attack rapidly, but only do 1 damage per hit. And with the Tiki armor, the player can summon even more baby slimes to hasten the process. This offers more chances for coins to drop. Using this tactic during a Pirate Invasion can easily produce 2–
3
per invasion, and during a Solar Eclipse can produce 4–
5
per eclipse.
- After defeating the Golem, his chamber in the Jungle Temple is also a good place to farm a steady stream of weak enemies, with the occasional Mimic adding to the haul.
- In Expert Mode
15
. However, enemies also pick up coins in Expert mode, so letting anything escape can reduce the amount gathered dramatically.
- Fight weaker bosses such as the Wall of Flesh, as they will not deal much damage but have lots of health.
- Try using a Minishark. Its damage is low enough that it will usually only do one damage per hit to stronger enemies. Paired with its fire rate, the amount of coin drops increase drastically. To further decrease damage (and therefore increase how many hits can be achieved), consider a modifier that decreases damage. Frenzying can be a good choice, as it both decreases damage and increases speed.
- A Chain Gun can be good for maximizing hits against enemies that are too strong to approach with a Minishark.
triviality
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history
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- Desktop 1.3.0.1
- Sprite updated. Old sprite was
.
- Now drops from Flying Dutchman.
- Now used to craft the Coin Ring.
- Sprite updated. Old sprite was