01
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Percival for damage and utility if you’re going fire. Percival comes with a unique Fear skill that prevents enemies from charging up, making battles a lot easier if you manage to land it.
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Clarisse has a -25% Defense debuff and two skills that deal plain damage, one with a dispel on top. Her passive boost to debuff success rate works on the backline and is vital for helping Percival stick his Fear.
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Yuel brings an all-important heal with Clarity to the party, but other than that she has a lot of damage and damage boosts at her disposal.
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Athena is one of the only summons that can be recommended for a pick ticket because she’s simply that good. While certainly a strong Fire lead, her main appeal is her 30% damage cut, which can be combined with Holy Saber’s Phalanx for 1 turn of damage invulnerability.
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02
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Yodarha deals 1 million damage with his Charge Attack without any investment, so he’s great for newbies, Strike Time farming, and creed farming. In general, he’s very good for short battles.
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Altair is a great buffer/debuffer for water. He comes with a Miserable Mist copy that debuffs the enemy attack/defense, an ability that instantly gives 30% ougi to allies and buffs attack/defense so he’s really good for water.
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Lancelot may not be very flashy, but he’s very good at what he does, which is beat enemies into pulp. He has some nukes, his Charge Attack lets you nuke more, and his multiattack buffs let you Charge Attack more. Simple, effective.
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Lilele is a good healer/buffer in water and her thing is that her abilities on male characters (MC’s gender counts) so you want to use a full male team like Gran/Altair/Lancelot if you have her or get her.
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Yngwie tanks well but requires a battery to shine. If you have Altair, Lilele, or a reliable source of multiattacks, he can finish out a party with a hostility boost and 400% defense.
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03
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Sara is an amazing tank that can be used in any element. Her kit allows you to survive things you have no right surviving.
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Cagliostro provides a rare source of team multiattack for Earth, although she needs to be level 100 to get it.
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Nemone plays like a ticking bomb, storing up power and unleashing it all in one go. Her kit allows her to adjust hostility but also dodge attacks, which gives her more charge bar faster.
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If you don’t like Nemone’s playstyle, Aletheia is a more straightforward attacker who synergizes with the Yggdrasil sword build.
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04
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Nezahualpilli is somewhat mediocre in the early/mid game, but his Break Assassin skills allow you to deal huge damage to bosses. His 5★ uncap just exacerbates his damage-dealing capabilities.
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Petra has a whole mess of varied skills, but they’re all amazing and useful. She buffs elemental damage, great for off-element characters and on Grande Order teams. She has a very strong nuke, her passive heals your party every turn, and her Illusion synergizes incredibly well with Tiamat guns’ enmity. Petra isn’t quite as flashy as other Wind characters, but she’s always very highly recommended.
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Korwa is considering one of the best, if not the best, support characters in the game, usable on any team, even as off-element. Her buffs supercharge any party, offering both offensive and defensive bonuses.
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05
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Jeanne d’Arc is notable for providing a -25% Defense debuff that stacks with Miserable Mist to reach the maximum -50%, as well as a party-wide Attack buff. If that isn’t good enough, she’s also capable of giving herself guaranteed triple attacks to help keep up on charge generation.
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Amira gives Light teams really strong charge attack generation with a multiattack buff that increases charge bar gained. She also happens to do a lot of damage on the side.
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Ferry has ridiculous offensive buffs, granting guaranteed triple attacks with echo damage to the entire party. If you bring Clarity, you can also follow that up with boosted Charge Attack damage.
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A relative newcomer, Juliet has proven herself to be a powerhouse, with a strong Light Attack boost combined with a Charge Attack that tacks on a Light nuke.
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06
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Narmaya is Dark’s premier attacker. She might look complicated to use, but she will give your team a huge damage boost with her Overdrive assassin and additional weakness damage abilities.
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Vania fits on both Draph and Human teams due to her Unknown race, so she benefits from all Bahamut Weapons. She comes with a strong charm, a dispel, and a delay that boosts allies’ charge bars.
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Vira (SSR) has the all-important Veil, which is frequently vital for soloing content. She’s also a great attacker with a 5★ uncap.
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