School II
If you always watched a West Coast skating video recording, you would have seen the type of station approximated by the School II grade. With respective levels, a distribute of rail and a bunch of high-stress roof hoppin ‘, Southern Cali ‘s got a fiddling bite of something for all y’all. Start with a huge stage set of stairs leading down to a series of irregular buildings. Grind the dumpster-propped tables and school term the handrails. Or cruise to the Big Rancho stage area. Lots of grind/manual likely here. Or use the disguise kicker planter to launch up to the rooftops and hop your manner to the Carlsbad area. note : There ‘s a sociopath on the loose. Armed only with a golf haul, this crazy will try to run you down wherever you are. Pop a plant on his cable car for some excess pointage .
part choice
Opening The Gym
To open the school, you will have to cursorily make your room down to the Opensezmee Rail. From the starting point, head correct down the ramp that leads down to the Rancho Stage sphere. Take a left field and follow this wall until you reach an opening ahead. See the stairway here ? You must grind the rail all the way down as the irregular school bell sounds in club to unlock the gymnasium. notice : You ’ ll need to open the gymnasium to find the V emblem and the final Stat detail for this level. If you arrive before 1:40 ( approximately when the bell will ring ), slow down and prepare to jump. vitamin a farseeing as you begin your drudgery before the doorbell stops sounding ( and earn the Opensezmee bonus ), you will be home detached. Head forth to the build on the far side of the court. The gymnasium lies in the door under the blasphemous awning ( flanked by a pair of kinked rails ). Head inside. To the right is the basketball court, to the left, an empty pool .
checklist
Getting the high Scores
For vert skaters, you can grab the lion ‘s share of points in a modest improvised halfpipe barely to the left of the begin point. Make indisputable you do n’t drift besides much on the awning side or you could experience a painful face wide of asphalt. This is very the alone strictly vert share of the level, so you may consider scarfing up some railing balance and speed to take advantage of the street nature of this flat. ad To get some bonuses and such, grab some focal ratio, then Boneless off of the modest kicker ramp on the wall right of the starting point to get to the awning above. Follow it forward, leaping through the field glass to the next rooftop. Hop up to the future floor, then cut in and leap to the rail that leads to the adjacent rooftop. Keep hopping like Spidey across the rooftops until they run out, then leap down into a manual. If you are more street slope, grind the boastfully step railing from the top down, state in a manual, then head to the field day tables and grind those. See how long you can hold out on the grind/manual point. Or, take the path to the right of the startle point devour to the Big Rancho stage area. The edges here are evocative of the San Francisco Embarcadero from TH1. Grind along the cover girl edges, trick into manuals, then rejoin the grind. If you keep leaping on to the cardinal stage, you can manual like crazy, and join up a bunch of grinds until you run out of balance. point : After the end of the long trick series, you can gain massive points by whipping a lip magic trick off of the quarter at the end of the stage. If you have decent air stats, you can use the quarter at the end of the stage to grab some speed, then head back the other way, hitting the boards at the end, ramping off of the planter to the rooftop above. Leap across to the following roof ( Boneless or ollie to the flagpole and grind ), then hop down to the Carlsbad sphere. Use the little ramps here to get some grab points, and use the gaps to your advantage. If you gain some huge speed, you can easily launch over the opposite wall ( Over the Wall ) and clear the fish bank below ( Down the Bank ). If you land in a manual, you ‘ll be my hero .
gather S-K-A-T-E
S: Take the ramp to the correct of the depart point down, grinding the moo wall to get the S. K: Head atop the stage and launch off of the quarter to get the K. A: Skate down the stage and off, going into the left passing. Grind down the rail here to grab the A. T : Head down the bank to the right. On the brick wall at the end here is a stern pipe. establish to grab the T. E: In the corner near the dumpster ( behind the irregular buildings ) is the E, floating above the right quarter pipe .
Wallride 5 Bells
ad Use the small kicker ramp to the right of the start point. Ollie off of it to a wallride through the foremost bell. Move ahead and head down the ramp. After an open to the right dart to the correct and hug the wall hera. The future bell is on the wall ahead. approach at an obtuse angle, then jump and wallride to nail the boldness. Take a veracious around the wall and skate up the ramp next to the stairs here. Back in the alcove is the third bell. Skate up the left english of the swerve brick, wallriding to the right. Return down the ramp and headway proper, following the banks to the back wall. Quickly veer left right before you reach the wall, then wallride into the one-fourth bell. The fifth bell is behind the dumpster. Head behind the temp buildings and astir on to Bendy ‘s suppress. boneless over the dumpster at a weak angle, wallriding at the apex of your jump .
roll up 5 Hall Passes
Head straight forth from the starting point, grinding the first gear wall that leads down of the ramp here. You ‘ll get your first pass during the grind. Skate past the cinch tables and Boneless into the adjacent pass.
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Straight ahead are the gymnasium railings. Ollie into a labor, then leap across the opening and domain on the opposite railing, grabbing the pass in the process. Move around the bequeath corner after landing. Above the wooden quarter is the future travel by. ad now head across to the planter on the inverse wall, grabbing the last pass .
Kickflip TC ’ s Roof Gap
Use the small kicker ramp in Bendy ‘s Corner to Boneless up to the rooftop of the temp build up. Kickflip to the future ceiling to get the objective .
Grind 3 Roll Call Rails
The first rail is competently named the Nightmare Rail. It is uncoiled ahead from the starting distributor point, running along the huge fix of steps here. Grind the rail to the bottomland to pick up the Roll Call. back in the dumpster corner is another rail. Use the little kicker ramp here to ollie atop the track and grind it all the way down to snag the Gonz Rail gappage. head to the banks area, cruising up the ramp next to the stairs. Turn approximately and grind the long rail down ( toward the banks ) to get the Opunsezmee Rail .
Find the Secret tape
The secret videotape hangs in the publicize on the way to the Carlsbad area. Get on top of the stage and gain accelerate on the farseeing, Q-tip shaped stage using the wooden stern. then head away from the quarter and draw a bead on for the boards that are propped on the planter on the opposite end. Aim for the correct side of the planter, and using the boards to ramp up, Boneless into the air. If you Boneless just at the top edge ( and have adequate atmosphere and hangtime stats ), you should clear the edge of the building. once you get atop the roof, Boneless across the gap to get the tape. ad
Collectibles
Stat Point 1 : From the begin of the level, fountainhead right, towards the wall. Launch up the kicker and wallride up, then ollie to reach the amphetamine level. Grind the train to pick up the first stat point. Stat Point 2 : The second Stat Point is at the far side of the horizontal surface. There are two mobile classrooms, thus head up the kicker to the roof. While you are kickflipping the TC gap, you ’ ll be able to grab the Stat Point. Stat Point 3 : From the start of the level, drumhead right and down the ramp that besides includes the S. Once you get to the bed, stop and call on left to find a small wall. Boneless up the wall to reach a small grassy area, then turn right and hit the small ramp to land on top of the greens awning, where you ’ ll find the Stat Point. Stat Point 4 : The final Stat Point is inside the gymnasium, so you ’ ll need to complete Opening The Gym to obtain it. once you open the gymnasium, head inside and go left to reach the pond. Turn right and you ’ ll see the Stat Point, sol skate forward, wallride and ollie, then grind to reach it. V Emblem : Like Stat Point 4, you ’ ll need to complete Opening The Gym to gain access to the V. Once you opened the gymnasium, head inside and go to the right to reach the basketball court. Hit the transfer over the basketball wicket to pick it up .
100 % Goals and Cash
50 Bucks
- One half of the small HP near the starting point houses the first dollero.
- Use the small kicker near the first bell to Boneless to the awning. Another fifty lies on the left edge.
- From the awning, leap through the glass to the first rooftop. Grab the money here.
- Aim for the left side of the fence to the left of the Nightmare Rail. Boneless over it to the small awning to the left. Skate off the edge, Bonelessing at the end to get the green.
- At the bottom of the Nightmare Rail, head right to an area between buildings. Here, you’ll see a quarter buttressing the wall. Launch off of it to get the coin.
- In the stage area, you can find a $50 in one of the locker alcoves.
- There is another fifty on the awnings above. Gain some speed on the sidewalk, then angle in and Boneless off of the planter to launch up to the money.
- When leaping up to the rooftops from the Big Rancho stage, you’ll get $50.
- In the Carlsbad area, you’ll find $50 on the left rail.
100 Bucks
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- From the awning (gotten to from the small kicker at the start of the level), leap through the glass to the first rooftop. Hop up to the higher level, then cut in and ollie to a grind. You’ll get a fifty from this grind.
- In the Big Rancho area, there is a $100 above the opposite awning. Boneless into one of the shallow concrete bowls on each end, using the upturned edge to Boneless atop the awning. Follow the overhang to your money.
- In the Carlsbad area, launch from the quarter pipe to get the $100.
Gaps
- TC’s Roof Gap: In the area near the dumpster (Bendy’s Curve), use the small ramps on either side of the small buildings here to get up top. Then leap from one temporary building to the other to get the TC gap.
- Table Transfer: Head down the Nightmare Rail straight ahead from the starting point. At the bottom are a pair of picnic tables, leaning on dumpsters. Leap from one to the other to get the bonus.
- Over the Wall…: In the Carlsbad area, launch from the ramp near the wall (leading back to the rest of the level) to score the gap. To get it, you will have to completely clear the wall and land in the banks area below.
- Leap of Faith!!!: Leap over the fence next to the Nightmare Rail and land (you may have to tap X for a Big Drop) to get the Leap of Faith!!!
- Drop Out Roof Gap!: Use the first bell kicker (on the wall just ahead and to the right of the starting point) to get up to the awning, then head forward and ollie through the glass to get the gap.
- Awning Hop: In the Rancho area, use the angled planters to Boneless on to the low-hanging awnings.
- Overhang Air: Using the angled ramps leading up to the gym, Boneless and air over the gym doors to get the bonus. You’ll need considerable speed to do this. If you want to, you can Wallride over to score this gap as well.
- And Down the Bank!: Clear the bank after the Over the Wall gap from the Carlsbad area. Since this is a further distance, you’ll need a metric buttload of speed to do this. Gain speed off of the small quarter below and to the right of the stair set (facing from the roof jump entry point)to build up some gusto, then haul ass across the courtyard before launching off of the small kicker here.
- Carlsbad 11 Set: Ollie down the steps in the Carlsbad area. Of course, a Boneless will help you clear it, and a good deal of speed won’t hurt either.
- 3 Points!!!: Get inside the gym using the description provided above (in the course overview), then transfer between the two quarter pipes on the basketball court. You’ll have to have a lot of speed and approach at a fairly shallow angle to clear the gap.
- Carlsbad Gap: Leap over the lawn to the left of the stairs in the Carlsbad area. A Boneless will help.
- Crazy Roof Gap!!: When you get to the rooftops near the start, hop through the glass, grind across the next gap, then leap across to the final building to grab the gap.
- 2 Da Roof!!!: Get up to the rooftop from the Big Rancho stage area by using the boards leaning on the planter. Boneless at the top of the up-angled planter to launch to the roof.
- Huge Transfer!!!: Head to the Gonz Rail area. Here you’ll see a pair of ramps. Crank up the speed, then hit the ramp at a shallow angle, drifting over and landing on the distant quarter.
- Suicidal Roof Gap!!!: After you collect the Crazy Roof Gap, head to the left corner of the last building and jump down to it (Boneless for a little extra push) to get the gap. It’s alright to land in a grind on the edge of the temporary building. The gap will still count.
- Mad Skeelz Roof Gap!!!: Once you get 2 Da Roof, leap to the next rooftop (using a Boneless) to get the gap. If you aren’t juiced in the Ollie and Air departments, you may want to grab some before attempting this.
- Balcony to Awning!!!: Next to the Nightmare Rail is a fence. Boneless over it and head forward. Boneless off of the small upgrade here to leap and land (either flat or in a grind) on the awning.
- Are You Serious?!!: You’ll need massive air to get this gap. As soon as you drop in from the roof above, head to the left along the path skirted by a curved rail. Boneless off of the small kicker near the wall here to bridge the gap and land on the building ahead. This can be done, but you need a lot of speed, which means you cannot hit the wall or rail. Good luck!
- Roll Call! Gonz Rail!: In the Bendy’s flat area (by the dumpster), use the small kicker to launch up to the railing, then grind it down to score the gap.
- Gym Rail 2 Rail: On the slope leading to the gym doors are a pair of railings. Slide up one, ollie and land in a grind on the other side.
- Overhang Stomp!: Use the slope near the gym door to pop up to the awning. Grind it to get the Overhang Stomp.
- Rack ‘Em Up: Head to the banks. Grind the long bike racks here, ollying between the gap and landing in a grind again.
- Pole Stomp!: Near the dumpster, knock into the pole to make it fall down. Then, from Bendy’s curb leap and grind the fallen pole to get the bonus.
- Roll Call! Opensezmee Rail!: Near the banks is a set of stairs. Grind down the railing there to Opensezmee!
- Big Rancho Bench Gap: Ride the brick bench in the Rancho stage area, then leap to the next and land in a grind.
- Pole 2 Brix: When grinding the fallen lamppost (after a Pole Stomp!) near Bendy’s Flat, jump and land in a grind on the planter.
- Bank 2 Ledge: In the banks area, leap from the angled concrete up to the small ledge that skirts the wall, landing in a grind.
- Roll Call! Nightmare Rail!: Straight ahead from the starting point is a long, kinked rail. Grind it most of the way down to earn the bonus.
- Bendy’s Curb: Grind the edge of the concrete apron below the dumpster to grab the gap.
- Flyin’ the Flag: From the Rancho rooftops, leap across the building gap and land in a grind on the flagpole on your way to the Carlsbad secret area.
- Stage Rail 2 Rail: On the Rancho stage, grind a rail, leap across the gap and land on an opposite rail.
- Kicker 2 Hook: Boost up your speed on the Carlsbad quarter, then head to the small kicker further from the wall. Use it to pop over to the curved rail. Land in a grind.
- Backboard Dance: Leap from the kicker in the gym and land in a grind on the b-ball backboard.
- Planter on Edge: At the starting point, leap up to the planter and manual the length of its concrete base.
- 2 Wheelin’ TC’s Roof: Leap up to TC’s Roof, landing in a manual, then ollie over TC’s Roof Gap and land in another manual.
- Ledge on Edge: In the banks area, manual the ledge along the wall that runs parallel to the bike racks.
- Bendy’s Flat: Manual the concrete apron in front of the dumpster.
Lip Gaps
- Arch Extension: In the mini-HP to the left of the starting point is a doorway. Perform a lip trick on the concrete structure to score the gap.
- Starting Blocks Extension!!!: Near the pool, do a lip trick on the starting blocks.
- Lil’ Guppy Extension!: Lip trick the low diving platform near the pool.
- Mid Squid Extension!!: Bust a lip on the middle diving board.
- High Dive Extension!!!:You know what to do, dog. Lip the top platform.
other Gaps
- Rock the Bells!: Wallride across any of the bells on the level will give you Rock the Bells!
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